LuxMaya Overview
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From LuxRender Wiki
Features Overview
These features are for python plugin that is currently in development.
Mesh:
- Full polygon mesh support
- Only the first UV set is used
External PLY mesh:
- Placing of external PLY meshes in your scene with the custom luxObjectLocator locator.
- No materials yet.
NURBS:
- Experimental NURBs support.
- Trimmed surfaces won't export properly.
Subdivs:
- Coming soon (hopefully)
Light:
- Point
- Spotlight
- AreaLight by assigning luxshader to a mesh and using "Area Light" type.
Material:
- Full support for all Lux material types via custom luxshader node
- Translation of lambert nodes -> matte materials
- Color -> Kd (diffuse)
- Translucence -> sigma
- Translation of phong nodes -> plastic materials
- Color -> Kd (diffuse)
- specularColor -> Ks (specular)
- (1 - (cosinePower * 0.01))*0.1 -> roughness
Texturing:
- File textures or custom lux_* or blender_* procedurals on any luxshader parameter
Cameras:
- Perspective
- Supports "shift"
- Orthographic
- Environment
Output image:
Untonemapped:
- EXR
- IGI
Tonemapped:
- TGA
- EXR
- IGI
Set up:
- Installers available for both windows and linux. You need to install lux first.
- Also available as a simple .zip package for manual installation.
GUI:
- Easy to use GUI presenting you with commonly needed options, and rendering presets.
- Addition of Lux menu to Rendering menu set.
Next page -> LuxMaya_Installation