Sandbox - LuxRender Wiki

# Sandbox

##### Personal tools

This is the sandbox page. Here you can freely try things and play with the layout without risking to break something important.

## material layout test

Metal
description

The metal material uses measured data to accurately render various metals. Presets for gold, copper, aluminium, amorphous carbon and silver are provided, but the material also accepts user provided n/k spectral data files in the sopra format. It is fairly efficient to render.

Render-Tip: This text is just intended to make the text area big enough to make the table bigger than the preview image.

Usage-Tip: This text is just intended to make the text area big enough to make the table bigger than the preview image.

 Channels exponent A value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported. channel2 Some value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported. channel3 Yet another value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported.
Examples

gold gold gold gold gold gold

Metal 2
description

The metal material uses measured data to accurately render various metals. Presets for gold, copper, aluminium, amorphous carbon and silver are provided, but the material also accepts user provided n/k spectral data files in the sopra format. It is fairly efficient to render.

Render-Tip: This text is just intended to make the text area big enough to make the table bigger than the preview image.

Usage-Tip:

This text is just intended to make the text area big enough to make the table bigger than the preview image.
Channels
 exponent A value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported. channel2 Some value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported. channel3 Yet another value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported.
Examples

gold gold gold gold gold

Metal 3
description

The metal material uses measured data to accurately render various metals. Presets for gold, copper, aluminium, amorphous carbon and silver are provided, but the material also accepts user provided n/k spectral data files in the sopra format. It is fairly efficient to render.

Render-Tip: This text is just intended to make the text area big enough to make the table bigger than the preview image.

Usage-Tip:

This text is just intended to make the text area big enough to make the table bigger than the preview image.
channels
 exponent A value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported. channel2 Some value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported. channel3 Yet another value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported.

Glass
Information

The metal material uses measured data to accurately render various metals. Presets for gold, copper, aluminium, amorphous carbon and silver are provided, but the material also accepts user provided n/k spectral data files in the sopra format. It is fairly efficient to render.

Render-Tip: This text is just intended to make the text area big enough to make the table bigger than the preview image.

Usage-Tip: This text is just intended to make the text area big enough to make the table bigger than the preview image.

 Channels exponent A value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported. channel2 Some value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported. channel3 Yet another value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported.

## test222.. luxblend style

Metal
Information

The metal material uses measured data to accurately render various metals. Presets for gold, copper, aluminium, amorphous carbon and silver are provided, but the material also accepts user provided n/k spectral data files in the sopra format. It is fairly efficient to render.

Render-Tip: This text is just intended to make the text area big enough to make the table bigger than the preview image.

Usage-Tip: This text is just intended to make the text area big enough to make the table bigger than the preview image.

 Channels exponent A value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported. channel2 Some value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported. channel3 Yet another value to define the glossiness of the specular component. (1.0 = rough/diffuse - 1000000 = very shiny/near specular). Both isotropic and anisotropic roughness are supported.

## table

 main cell

## other stuff

test poncho:

Here comes a short paragraph that is
contained in a "div" element that is

floated to the right.

NICE!!! div's :D :D that's something we can work with.

latex rendering test:

$\frac{\sqrt{1-e^2}}{\sqrt{1+e^2}}$

$\frac{\sqrt{1+e^2}}{\sqrt{1-e^2}}$

# header one (avoid this one as it is the same size as the page header)

###### header six - does this even exist?

$f={\sigma g(\theta_{in}, \theta_{out})\over (\sigma+a)(\cos(\theta_{in})+\cos(\theta_{out}))}(1-e^{-(\sigma+a) d ({1\over\cos(\theta_{out}) }+{1\over\cos(\theta_{in}) }) })$

$f={ g(\theta_{in}, \theta_{out}) \over \cos(\theta_{in}) + \cos(\theta_{out})}$

## here

)

-or- .just. experiment

How about a tranlation? nl:Sandbox that didn't work :[