Portals
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From LuxRender Wiki
Portals currently only works for infinite light, sun light and sky light.
Portals do not emit light and do not contain any visible geometry. A scene with and without portals should look identical, except that the one with portals renders faster.
To create a portal, just create a rectangle with its normal pointing inward in all window openings. Now you have to
- add a portal material to this rectangle mesh (LuxBlend -> Blender 2.49b)
or
- activate the checkbox "Exit Portal" in the mesh tab of the rectangle object (LuxBlend25 -> Blender 2.5x)
The process behind portals is quite complex (probability/sampling computations) and grows linearly with the number of portal shapes. This means that if a scene contains many windows, it may be more efficient to use a few big portals instead of individual portals for each window.
Adding portals to a scene may result in lower number of samples being calculated, but because the samples contribute more to the image the rendering process will be faster anyway.
TIPS:
Tip 1: If you have lots of windows and the space between the windows is small, it might be better to use one huge portal over all the windows.
Tip 2: The simpler the portal mesh is -- the better.
Tip 3: Use a portal to cover the visual part of the outdoor scene to get better lighting outdoor (counter effect is slow reduction in efficiency indoor).

