Luxconsole is a compact program that contains basic rendering and networking functionality, but does not have a graphical interface. One of its functions is to render material previews for plugins, but it can also be used to  set up render servers.

usage

Luxconsole can be started by typing "luxconsole" or "./luxconsole" in a terminal window. It may be necessary to navigate to the folder where the program is located first.

For setting up render servers, please refer to the Network rendering page.

options

-v [ --version ] Print version string
-h [ --help ] Produce help message
-s [ --server ] Launch in server mode
-b [ --bindump ] Dump binary RGB framebuffer to stdout when finished
-d [ --debug ] Enable debug mode
-f [ --fixedseed ] Disable random seed mode
-e [ --minepsilon ] arg Set minimum epsilon (introduced in v0.6.1)
-E [ --maxepsilon ] arg Set maximum epsilon (introduced in v0.6.1)
-V [ --verbosity ] arg Log output verbosity - supplying 0, 1 or 2 as an argument will result in different levels of logging

configuration

-t [ --threads ] arg Specify the number of threads that Lux will run in parallel.
-u [ --useserver ] arg Specify the adress of a rendering server to use.
-i [ --serverinterval ] arg Specify the number of seconds between requests to rendering servers.
-p [ --serverport ] arg Specify the tcp port used in server mode.