Introduction

LuxRender is a rendering program and not a 3d modelling application. It relies on other programs to create the scenes to render, including the setup of materials and cameras. Through the use of exporters, all relevant scene information will be written to a file that LuxRender will be able to understand. After opening this file, the only thing LuxRender will do is render the scene. You can however tweak various post processing settings from the graphicall interface of the program.

As the available features and settings of LuxRender do not exactly match those of the programs used to create the scene that needs to be rendered, some settings need to be adjusted in the exporter. The following pages provide information about the features that LuxRender supports. You'll need to refer to the exporters section for specific details on how to access those parameters and options for your application of choice.

Due to its free availability and the tight integration of LuxRender, Blender will be used as an example where needed.