luxrays::sdl::LightSource Class Reference
#include <light.h>
List of all members.
Public Member Functions |
| virtual | ~LightSource () |
| virtual LightSourceType | GetType () const =0 |
| virtual bool | IsAreaLight () const |
| virtual Spectrum | Sample_L (const Scene *scene, const Point &p, const Normal *N, const float u0, const float u1, const float u2, float *pdf, Ray *shadowRay) const =0 |
| virtual Spectrum | Sample_L (const Scene *scene, const float u0, const float u1, const float u2, const float u3, const float u4, float *pdf, Ray *ray) const =0 |
Detailed Description
Definition at line 39 of file light.h.
Constructor & Destructor Documentation
| virtual luxrays::sdl::LightSource::~LightSource |
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[inline, virtual] |
Member Function Documentation
| virtual LightSourceType luxrays::sdl::LightSource::GetType |
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const [pure virtual] |
| virtual bool luxrays::sdl::LightSource::IsAreaLight |
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const [inline, virtual] |
| virtual Spectrum luxrays::sdl::LightSource::Sample_L |
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const Scene * |
scene, |
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const float |
u0, |
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const float |
u1, |
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const float |
u2, |
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const float |
u3, |
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const float |
u4, |
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float * |
pdf, |
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Ray * |
ray | |
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| | const [pure virtual] |
| virtual Spectrum luxrays::sdl::LightSource::Sample_L |
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const Scene * |
scene, |
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const Point & |
p, |
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const Normal * |
N, |
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const float |
u0, |
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const float |
u1, |
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const float |
u2, |
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float * |
pdf, |
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Ray * |
shadowRay | |
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| | const [pure virtual] |
The documentation for this class was generated from the following file: