luxrays::sdl::LightSource Class Reference

#include <light.h>

Inheritance diagram for luxrays::sdl::LightSource:
luxrays::sdl::InfiniteLight luxrays::sdl::SunLight luxrays::sdl::TriangleLight luxrays::sdl::InfiniteLightBF luxrays::sdl::InfiniteLightIS luxrays::sdl::InfiniteLightPortal luxrays::sdl::SkyLight

List of all members.

Public Member Functions

virtual ~LightSource ()
virtual LightSourceType GetType () const =0
virtual bool IsAreaLight () const
virtual Spectrum Sample_L (const Scene *scene, const Point &p, const Normal *N, const float u0, const float u1, const float u2, float *pdf, Ray *shadowRay) const =0
virtual Spectrum Sample_L (const Scene *scene, const float u0, const float u1, const float u2, const float u3, const float u4, float *pdf, Ray *ray) const =0

Detailed Description

Definition at line 39 of file light.h.


Constructor & Destructor Documentation

virtual luxrays::sdl::LightSource::~LightSource (  )  [inline, virtual]

Definition at line 41 of file light.h.


Member Function Documentation

virtual LightSourceType luxrays::sdl::LightSource::GetType (  )  const [pure virtual]
virtual bool luxrays::sdl::LightSource::IsAreaLight (  )  const [inline, virtual]

Reimplemented in luxrays::sdl::TriangleLight.

Definition at line 45 of file light.h.

virtual Spectrum luxrays::sdl::LightSource::Sample_L ( const Scene scene,
const float  u0,
const float  u1,
const float  u2,
const float  u3,
const float  u4,
float *  pdf,
Ray ray 
) const [pure virtual]
virtual Spectrum luxrays::sdl::LightSource::Sample_L ( const Scene scene,
const Point p,
const Normal N,
const float  u0,
const float  u1,
const float  u2,
float *  pdf,
Ray shadowRay 
) const [pure virtual]

The documentation for this class was generated from the following file:
Generated on Sat Aug 21 14:06:21 2010 for LuxRays by  doxygen 1.6.3