| Accelerator() | luxrays::Accelerator | [inline] |
| GetMeshID(const unsigned int index) const =0 | luxrays::Accelerator | [pure virtual] |
| GetMeshIDTable() const =0 | luxrays::Accelerator | [pure virtual] |
| GetMeshTriangleID(const unsigned int index) const =0 | luxrays::Accelerator | [pure virtual] |
| GetMeshTriangleIDTable() const =0 | luxrays::Accelerator | [pure virtual] |
| GetType() const =0 | luxrays::Accelerator | [pure virtual] |
| Init(const std::deque< Mesh * > &meshes, const unsigned int totalVertexCount, const unsigned int totalTriangleCount)=0 | luxrays::Accelerator | [pure virtual] |
| Intersect(const Ray *ray, RayHit *hit) const =0 | luxrays::Accelerator | [pure virtual] |
| ~Accelerator() | luxrays::Accelerator | [inline, virtual] |
1.6.3