LuxRender Bug Tracker

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    PID # Attachment count CategorySeverityStatusUpdatedSummary
  00001826   Corefeaturefeedback (Lord Crc)2012-08-21Generalize image filetypes across the engine
  0000167    Corefeaturenew2012-08-21finish realistic camera
  00000771   Corefeatureassigned (jeanphi)2012-08-21read aireal perspective code/integrate in sunksy
  0001177    Coreminornew2012-08-21Region/border rendering not supported for env camera
  00011602   LuxGUItrivialnew2012-08-21use space as a shortcut for pause/resume
  00011503   LuxBlend25minornew2012-08-21do not warn about submaterials of a mix material not being assigned to an object
  0001121    LuxBlend25minornew2012-08-21LuxBlend2.5 dupliverts
  00011181   Coreminornew2012-08-21STL mesh size limit > 16M triangle
  0001115    LuxGUIminorassigned (Lord Crc)2012-08-21Progress bar for lens effects
  0001094    LuxBlend25minornew2012-08-21Blender Preview Render window continues to calculate even when not visible.
  00010881   LuxGUItrivialnew2012-08-21Closing LuxRender --> Prompt with "Are you sure?"
  0001081    LuxBlend25minornew2012-08-21Export cannot be aborted manually once started
  0001078 1 SU2Luxminornew2012-08-21SU2Lux Does not support setting the renderer as used with luxrender 0.8
  000106531 Coreminornew2012-08-21SPPM new feature : choose number of thread to use from lxs
  00010381   Coreminorassigned (Lord Crc)2012-08-21Add a texture adaptor mechanism to allow using float textures as color and color textures as float
  0001027    API / Pyluxminornew2012-08-21Pylux does not wait for safe stop after reaching haltspp
  0000998    Coreminornew2012-08-21You can't use loop subdiv and microdisplacement on the same mesh
  00009691   Coreminorassigned (Carbonflux)2012-08-21small preview window
  00009443   Coreminorassigned (Lord Crc)2012-08-21Determine better thresholds for mesh shape
  0000904    LuxBlendminornew2012-08-21volumes not re-used when importing an lbm
  000089991 Coreminornew2012-08-21[Hybrid] Allow setting native and GPU thread count
  00008772   Documentationminornew2012-08-21Exporter documentation for VMD visual molecular dynamics
  000079931 Coretrivialnew2012-08-21Add nk-texture direction
  0001237    Corefeaturenew2012-08-21Make post-processing effects available to LuxConsole
  00012121   LuxGUIfeaturenew2012-08-21Play sound on halt
  0001210    Corefeaturenew2012-08-21REQ: Night sky
  0001206 1 Coreminornew2012-08-21Bump mapping changes the value of bsdf->dgShading.p
  000120351 Coreminorassigned (Lord Crc)2012-08-21Add logfile support to luxconsole
  0001202 1 Coreminorassigned (Lord Crc)2012-08-21Command line option to lower priority of luxconsole
  00011991   Coreminornew2012-08-21Slave roadmap
  00011964   Coreminornew2012-08-21Plastic and substrate material generate a lot of NaNs
  00011922   Corefeaturenew2012-08-21Create a URI scheme
  0001191    Corefeaturenew2012-08-21Add reverse connection support to network rendering
  00011875   Corefeaturenew2012-08-21Multicast network support
  0001180 1 LuxBlend25minornew2012-08-21Packed textures make export abort
  000117632 Coreminorassigned (jeanphi)2012-08-21Wrong Anisotropic Rendering
  00011615   LuxBlend25featureassigned (J the Ninja)2012-08-21greater DOF control
  00008751   Coreminorconfirmed (Lord Crc)2012-08-21RenderServer cannot be stopped gracefully
  00007801   Corefeatureassigned (jeanphi)2012-08-21add sIBL support
  00004514   Documentationminorfeedback2011-11-22You cannot use an scaling in the object-world transformation of an area light's shape (except for trianglemeshes)
  0000745    Corefeatureassigned (Lord Crc)2011-03-29provide scene information in log / add verbosity to modules processing
  000001421 Documentationfeatureassigned (marslyr)2010-03-17Write a v0.7 material quick reference card
  00003312   Documentationminorfeedback (abel)2010-03-17Add UV texturing docs
  00004121   Documentationfeaturenew2010-03-17Create a luxrender content pack for v0.7 release
  0000510    Documentationminornew2010-03-17Documentation and content pack for 0.7
  [ First Prev 1 2 3 4 5 6 7 Next Last ]

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