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IDProjectCategoryView StatusDate SubmittedLast Update
0000819LuxRenderCorepublic2010-07-22 01:112012-08-21 10:16
ReporterSATtva 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000819: Multiple UV coordinates
DescriptionCurrently LuxRender only supports a single UV-set per mesh. This places a limit on artistic possibilities as doesn't allows to mix low-detail textures (lowres with large UV scale) with high-detail textures (lowres with small UV scale) -- all textures must have the same resolution, which just leads to wasted RAM and can be prohibitively memory-consuming. For a clear usecase see this post: http://www.luxrender.net/forum/viewtopic.php?p=30295#p30295 [^]
TagsNo tags attached.
Mercurial Changeset #
Requires Documentation UpdateYes
Requires Exporter UpdateLuxBlend, LuXSI, LuxMaya, LuxC4D, LuxMax, SU2LUX
Attached Files

- Relationships
parent of 0000820closedjeanphi Mesh distortion along seams with UV texture + subdivision 

-  Notes
(0002471)
jeanphi (administrator)
2010-11-08 07:00

Looking back at this issue, you can mix low/high res textures, UV mapping doesn't look at the resolution of the map: it is normalized to a 0-1 range whatever the resolution.
However I can see why multiple UV sets could be useful.

- Issue History
Date Modified Username Field Change
2010-07-22 01:11 SATtva New Issue
2010-07-22 01:11 SATtva Product Version 0.8RC1 =>
2010-07-22 01:11 SATtva Target Version => 0.8RC1
2010-07-22 01:53 SATtva Relationship added parent of 0000820
2010-11-08 07:00 jeanphi Note Added: 0002471
2011-02-03 00:33 jeanphi Target Version 0.8RC1 => 1.0
2012-08-21 06:39 jeanphi Target Version 1.0 => 1.1
2012-08-21 10:16 jeanphi Target Version 1.1 =>


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