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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001175 | LuxRender | Core | public | 2011-11-28 12:27 | 2012-08-21 10:16 |
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| Reporter | J the Ninja | |
| Assigned To | jeanphi | |
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | assigned | Resolution | open | |
| Platform | | OS | | OS Version | |
| Product Version | 1.0 | |
| Target Version | | Fixed in Version | | |
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| Summary | 0001175: Heterogeneous object volumes |
| Description | Currently object volumes do not have the ability to be truly "heterogeneous" (rays currently do not account for a change in volume properties mid-transit). This could be useful in number of situations, such as whips of fog above the ground, non-uniform distribution of particles inside a substance, etc. |
| Tags | No tags attached. |
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| Mercurial Changeset # | |
| Requires Documentation Update | No |
| Requires Exporter Update | LuxBlend, LuxBlend25, LuXSI, LuxC4D, LuxMax, SU2LUX |
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| Attached Files | |
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