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IDProjectCategoryView StatusDate SubmittedLast Update
0001164LuxRenderCorepublic2011-10-22 15:092012-09-11 06:10
Reporterabel 
Assigned ToLord Crc 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version1.0 
Target Version1.0Fixed in Version1.0RC4 
Summary0001164: normal maps stop working when being repeated on small objects
DescriptionAs discussed on the forum (http://www.luxrender.net/forum/viewtopic.php?f=16&t=7280 [^]), normal maps behave incorrectly when being repeated many times on small objects.
TagsNo tags attached.
Mercurial Changeset #
Requires Documentation UpdateNo
Requires Exporter Update
Attached Files

- Relationships

-  Notes
(0003242)
Lord Crc (administrator)
2011-11-02 17:09

The fix for this isn't entirely trivial, it seems, as it would break baked normal maps.

I'll see if I can find some way around this, but the quick fix is out.
(0003243)
Lord Crc (administrator)
2011-11-03 16:37

After getting your scene I think the issue is numerical loss of precision due to the extremely long and thin triangles. Can you try using cylinders with more segments?
(0003283)
Lord Crc (administrator)
2012-01-11 09:58

This issue should be fixed with the updated normal mapping code, could you please confirm?
(0003311)
abel (developer)
2012-01-18 13:17

Yes, it is now working perfectly, thanks again!

- Issue History
Date Modified Username Field Change
2011-10-22 15:09 abel New Issue
2011-10-23 17:10 Lord Crc Assigned To => Lord Crc
2011-10-23 17:10 Lord Crc Status new => assigned
2011-11-02 17:09 Lord Crc Note Added: 0003242
2011-11-03 16:37 Lord Crc Note Added: 0003243
2012-01-11 09:58 Lord Crc Note Added: 0003283
2012-01-11 09:58 Lord Crc Status assigned => feedback
2012-01-18 13:17 abel Note Added: 0003311
2012-01-18 13:17 abel Status feedback => assigned
2012-01-18 13:19 abel Status assigned => resolved
2012-01-18 13:19 abel Resolution open => fixed
2012-08-21 06:58 jeanphi Fixed in Version => 1.0RC4
2012-09-11 06:10 jeanphi Status resolved => closed


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