An orange skin material. Includes SSS for the inside of the orange. Bump map coordinates are set for local, so the orange will look right when animated, or when you make a big fruit bowl of them.
Note that this material is meant for a whole orange modeled as a single (roughly) spherical mesh. If you use it for a loose orange peel, the absorption will not be high enough, causing the peel to look oddly light and blue-ish. (This is somewhat visible in the Luxball as well)
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Note that this material is meant for a whole orange modeled as a single (roughly) spherical mesh. If you use it for a loose orange peel, the absorption will not be high enough, causing the peel to look oddly light and blue-ish. (This is somewhat visible in the Luxball as well)