I think this preview render is going to take quite a while to clear up. I wonder if we should somehow prioritise specular/transparent materials and give them a higher S/px limit ?
Radiance on 2009/02/07 06:21:11:
hmmm, it could also serve as an indicator about how 'tough' the mat is to render :)
dougal2 on 2009/02/07 16:52:00:
Seems to be looking a bit different from first time around.... doesn't have the yellow tint in the middle yet ?!
Quentar on 2009/06/27 12:44:12:
Looks good with high samples per pixels , I've render up to 11000 samples/pixel ... check it out
Comments
http://quentar.avc-cvut.cz/luxrender/matlib/35-Plexiglas_cloudily/plexi-11ksps.png