By the way, you keep coming back to that "simple scene". But as described in PBRT (the rendering system LuxRender is based on) physically based rendering systems are built with the idea in mind that they will be mostly used to render rather complex scenes, including many light sources, much indirect lighting, various textures etc. pp.
So you should compare Cycles with Lux with a more challenging scene - Lux has way better algorithms than Cycles at the moment.
For a start you could use the example scenes that come with Lux (freejack's watch and my school corridor (in the school corridor scene you will have to remove the portal meshes in front of the windows for Cycles, Cycles is not capable of using portals right now)).
edit: ah, and Carbonflux: the appearance of the final render is not everything, a very important role also plays the workflow (this is why I prefer Lux over Cycles: better workflow).
