Hello all, I have a question about Luxrender. Let's just say I have a fairly complex scene with thousands of triangles, a light, and a lot of different metal, plastic(transparent) and wood materials. How much ram would it require if one thread is used? Would ram usage go up as the number of threads go up in a linear fashion? Also, would using opencl for say a Radeon 7970 significantly increase the ram usage?
Thanks!
