Meelis wrote:CoolColJ wrote:This is something that bothers me in Luxrender - the round blob specular highlights - can this be fixed?
see here for a pic of what I'm talking about
viewtopic.php?f=14&t=3885&start=30#p81675
This looks like negative energy.
Gaussian filter is negative energy free.
Not sure why mitchell filter is still in LuxRender.
Still does the same thing with the Gaussian filter. And even more so with SPPM
