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SATtva wrote:Maybe leave this for RC2?

jensverwiebe wrote:Update: this issue has something todo when using volumeintegrator multi vs. single.
One get`s exorbitant high effeciency but the render does not look as expected progresswise, needs more investigation.

Dade wrote:jensverwiebe wrote:Update: this issue has something todo when using volumeintegrator multi vs. single.
One get`s exorbitant high effeciency but the render does not look as expected progresswise, needs more investigation.
Jens, do you have a test scene to check the problem ?

jensverwiebe wrote:Just do a volumetric render with mult vs. single setting, dunno if this is really a bug or just a statscount issue.

jeanphi wrote:Hi,
SSS materials also need higher path depths. For the hybrid version it might be advisable to do RR rejection of path connections.
Jeanphi

J the Ninja wrote:or does it just make hybrid bidir's RR behavior adjustable like regular bidir?

CoolColJ wrote:This is something that bothers me in Luxrender - the round blob specular highlights - can this be fixed?
see here for a pic of what I'm talking about
viewtopic.php?f=14&t=3885&start=30#p81675
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