LuxMax + SLG (after April 2011) (We want feedback)

Discussion related to the exporter plugin for Autodesk 3ds Max.

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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby hedphelym » Mon Feb 27, 2012 6:50 am

first bug is in the material code itself, there are several checkboxes in the material that you check to enable that type of material.
you need to enable at least on of the checkboxes (glass for example).
after I did this it export the material.

It also seems that the settings are not up to date with the latest slg.exe , it errors on rendertype.
I will update it to work with the latest SLG version.

I have to check what features that has been removed, and what's new.
I will also fix so that when you create a material it checks the "matte" material as default.
I will post updates here as I progress.

Thank you for reporting this issues.
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby nenad73 » Tue Feb 28, 2012 2:56 am

Yeah, this was it, i couldn't understand why in an example scene was working.
In windows xp after install and first time loading the material slg crashed my 3dsmax, second time it worked.
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby hedphelym » Tue Feb 28, 2012 3:47 am

also, just as a note, the 1.8 version of SLG should be fully supported.
so you can look in the gpu forum and download that, point the exporter to that exe file.

I'm waiting for a reply on the changes between 1.8 and 2.0 before I can progress on updating the exporter.
I have fixed the material for SLG, so if you get the latest then the matte material is enabled as default.
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby nenad73 » Tue Feb 28, 2012 4:14 am

Thanks a lot!
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby gzavye » Tue Apr 10, 2012 6:12 am

I've installed Luxmax few days ago to test newer version of Luxrender. Exporter is great job BTW.
I've seen that SLG is supported but I have big difficulties to work with.
I've made a simple room with a window. I'm able to run SLG 1.8 with a HDR in the environment.
But each time I try to put a SLG mat/light on a plane, SLG crashes.
cmd window says "Unable to read PLY mesh file "plane01.ply".
Plane01.ply is the code below

Code: Select all
ply
format binary_little_endian 1.0
comment LuxMax Maxscript PLY Exporter
element vertex 6
property float x
property float y
property float z
property float nx
property float ny
property float nz
property float s
property float t
element face 2
property list int int vertex_indices
end_header
ï’€¿„ü ¿¥sú?


I would like to put a sun, a portal light at the window and an aera light in the room.
Could you explain how to achieve that for SLG?
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby nenad73 » Wed Apr 11, 2012 5:27 pm

Hej, I wonder is there is an emitter or light material for luxrender?
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby nenad73 » Wed Apr 11, 2012 5:49 pm

some bugs/wish
if I have more cameras in the scene then the camera001 is used to export.
if I have a missing material plugin and then I try to assign luxmax shader then max crashes.
it would be great if the output directory path could be saved as well.
Simpler UI for the exporter would be important I think. - put every ui element outside of the window, store the normal ui positions in a multi dimensional array, and when you select an option from from a drop box, just send them to position or outside.
I think there is some more lighter one, for example when exporting to opencl path tracing some options shouldn't be selectable etc.

Material preview is an excellent work! Exceptional stuff! 8-)

Thanks a lot!
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby moure » Thu Apr 12, 2012 2:08 am

Hi guys,ill be away from my computer the next couple of days (orthodox easter), ill try to look into your matters next week that i come back :)
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby sergiomatheo » Mon Apr 16, 2012 7:06 pm

I want to take this space here, so how do I export from 3dsmax to render LuxRender is not only the GPU and the CPU?
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby hedphelym » Fri Nov 30, 2012 8:22 pm

Hi everyone, I've picked up development of luxmax again.

I added some stuff today (sky2), are there any other features you are missing in the exporter?
I'll go through more of it tomorrow and check in the code. in the meantime I've got these two samples to show the sky2..

luxrender_test_scene_000000_sky2.png

luxrender_test_scene_000000_sky2_2.png
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