cwichura wrote:I've got it running on my master plus two slaves (all Win7 64-bit). So far, seems to be happy. I haven't had a transfer error yet, though, so haven't tested the re-connect part. Will report back as things happen.
cwichura wrote:And I also wanted to say that, as a network engineer by day, I was pleasantly surprised the first time I ran lux with slaves and saw it connect over IPv6. More apps should be made IPv6 aware!
cwichura wrote:I have tracked down a flaw in the new re-connect logic. In renderfarm::connect(), pretty much the first thing it does is clear the sid field. If you're in a case where the network is interrupted, reconnect() is called and when that fails, connect() is then called, destroying the sid field. When the network comes back, it still tries to call reconnect(), but the sid is no-longer valid, so the reconnect perpetually fails.
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