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A-man wrote:No, I don't think you it's get it. I thought you put portals where you DON'T want light, hence, most of the light sampled the outside of the roof of my Cornell box
A-man wrote:Most of the light sampled the outside of the roof of my Cornell box
slime wrote:Lol, yeah upload the new ones we'll start again.
Sprocket is going to cry when he's seen this
A-man wrote: I'm also increasing the resolution of the water mesh because I can see edges in high-res rendering.

neo2068 wrote:There's another thing with this scene. The short box has double vertices and, IMHO, the water shouldn't be in the glass boxes because this interior interface won't be handled properly.
sprocket wrote:neo2068 wrote:There's another thing with this scene. The short box has double vertices and, IMHO, the water shouldn't be in the glass boxes because this interior interface won't be handled properly.
yes ive run into that before. should be a glass <-> water interface, but the cube is a glass <-> air interface. Dont know how hard it would be to work the water surface mesh. I know using a fluid sim was a pain because i did it in this one...viewtopic.php?f=15&t=5325&

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