The main changes this time is that jeanphi has continued his light sampling code cleanup, and that guibou has added a direct light sampling mode to SPPM. I've done some minor bug fixing.
Other noteworthy changes is in the LuxBlend25 exporter. I've fixed the texture preview, and I've fixed the handling of output files. First of all /tmp/ will now be replaced with %temp%, and if the output directory isn't writable it will fall back to %temp%. This should help new users get going out of the box.
These builds contain LuxRender, LuxConsole, LuxMerger, LuxBlend25 and Pylux for Blender 2.6x, and LuxBlend for Blender 2.49.
The NoOpenCL builds does not require any OpenCL driver or capabilities, but also does not use the GPU for the "hybrid" renderer.
Built with Visual Studio 2008 SP1 + Windows 7 SDK on Win 7 64bit, using AMD APP SDK 2.5 (formerly ATI Stream SDK).
- Code: Select all
50 minutes ago Asbjørn Heid Fixed negative time remaining in stats.
42 hours ago Jean-Philippe Grimaldi Finish the light sampling clean up and restore the sampling count.
2 days ago Jean-Philippe Grimaldi Extend light sampling interfaces to make it easier to use.
3 days ago Asbjørn Heid Unified FreeImage error reporting.
3 days ago Asbjørn Heid Fixed tabs in pngio.cpp
3 days ago Asbjørn Heid Added ability not depend directly on libpng via LUX_NO_LIBPNG flag, uses FreeImage instead.
7 days ago Guillaume Bouchard SPPM: direct lighting mode.
Hope you enjoy!