Another month has passed, so once again it's time for our regular weekly builds.
On a downside, there is still no way to make all texture formats work in LuxBlend 2.5 material preview in official Blender builds, i've provided details and possible remedies here.
(EDIT: As luxrender executable was partially linked dynamically, this has lead to numerous problems with unresolved dependency libs for some people. I've updated builds, so this shouldn't be a problem anymore.)
LuxRender 0.9-dev branch:
- 32-bit, SSE: No OpenCL
- 32-bit, SSE2: No OpenCL
- 64-bit, SSE2: No OpenCL, With OpenCL
Notes:
- LuxRender packages include Lux GUI, console, film merger utility and pylux. Exporters for Blender are separate download links.
- If you get "Illegal instruction" error when starting the program, make sure your CPU supports SSE instructions set this particular build was compiled for.
- For OpenCL builds: If the program won't start because of libOpenCL missing, make sure you have AMD APP SDK or latest nVidia drivers installed.
- For OpenCL builds: If you receive "/usr/lib/nvidia-current/libOpenCL.so: no version information available (required by ./luxrender)" warning, ignore it -- everything should work correctly nevertheless.
- To install LuxBlend 2.5 follow these instructions.
- Code: Select all
36 hours ago David Washington changed a shortcut and fixed a typo in the view menu.
44 hours ago Jason Clarke Attempt to fix Layered build, suggested by LordCrc. This works on OS X, please test on other platforms
3 days ago Patrick Johnston Merge
3 days ago Patrick Johnston Fixed random seed error on non-windows builds
3 days ago Jason Clarke Add a bunch of OS X compile and Finder items to hgignore
3 days ago Patrick Johnston tried again to add layeredbsdf / mat
3 days ago Patrick Johnston added layeredbsdf/mat to cmake
3 days ago paco Added new LayeredBSDF and material
3 days ago paco Renamed current LayeredBSDF to FresnelBlendBSDF
4 days ago neo2068 Fix loop function in render queue
6 days ago Asbjørn Heid Fixed a nasty typo in LayeredBSDF.
7 days ago Asbjørn Heid Added initial implementation of LayeredBSDF along with new "glossycoating" material which uses it.
7 days ago Jens Verwiebe Change sidepane hide/show key-shortcut to not conflict on OSX predefined
8 days ago David Washington Added shortcut and menu item to hide and show the side panel, #1049
8 days ago Asbjørn Heid Minor code cleanup.
8 days ago Asbjørn Heid Proper separation of tab id and tab index in GUI.
8 days ago Jens Verwiebe Fix the clearing of warnings/error-blinking in GUI ( acknowledged logtab )
10 days ago Guillaume Bouchard SPPM: fix normalisation issue
10 days ago David Bucciarelli Fixed the weight used for direct light paths in the special case of a first eye path vertex with a specular bounce in Hybrid BiDir
10 days ago David Bucciarelli Fixed the count of specular vertices in paths in Hybrid BiDir
10 days ago David Bucciarelli Fixed a debug statistic in Hybrid BiDir
10 days ago David Bucciarelli Added a warnning when a Primitive doesn't support tesselation (for GPU acceleration)
11 days ago Ian Blew SPPM: fixed compile on windows
11 days ago Guillaume Bouchard SPPM: disable startk
11 days ago Guillaume Bouchard SPPM: reintroduce glossy threshold.
11 days ago Guillaume Bouchard SPPM: fix SPPM mix material behavior
13 days ago Jean-Philippe Grimaldi Fix sphere intersection.
2 weeks ago Jean-Philippe Grimaldi Apply guibou's fix to SpecularTransmission.
2 weeks ago Jean-Philippe Grimaldi Remove an extraneous return statement.
2 weeks ago Guillaume Bouchard SPPM: fix shading normal issue
2 weeks ago Jean-Philippe Grimaldi Update fleximage tonemapping parameters per issue #1141.
2 weeks ago Jean-Philippe Grimaldi Merge
2 weeks ago Jean-Philippe Grimaldi Sampling fixes with API changes:
2 weeks ago Jean-Philippe Grimaldi Add a transform operator for DifferentialGeometry to avoid bogus transforms and code duplication.
3 weeks ago David Bucciarelli Added direct connections between light path and camera in Hybrid BiDir
3 weeks ago Jean-Philippe Grimaldi Fix longstanding bugs in infinite lighgts and sky.
4 weeks ago David Bucciarelli Fixed a wrong G term in Hybrid BiDir (a /Length^2 instead of /Length, however this introduces some firefly due to missing MiS)
4 weeks ago David Bucciarelli Fixed (again...) path weights in Hybrid BiDir
4 weeks ago David Bucciarelli Fixed the test for no specular components in Hybrid BiDir when connecting eye and light paths
4 weeks ago David Bucciarelli Fixed paths weight in Hybrid BiDir
4 weeks ago pciccone Changed the way we address the tabs in the main window to use the TAB_ID_XYZ constants instead of the abolsute position. It allows for moving the position of the tabs without breaking functionality.
5 weeks ago pciccone Added support for adding to the Render Queue via the command-line. The new option --list-file can be used to specify a file that contains a list, one per line, of .lxs to render. The are added to the Render Queue. Render Queue has been modified to use the Qt Model/View system.
5 weeks ago pciccone Added support for adding to the Render Queue via the command-line. The new option --list-file can be used to specify a file that contains a list, one per line, of .lxs to render. The are added to the Render Queue. Render Queue has been modified to use the Qt Model/View system.
5 weeks ago Jean-Philippe Grimaldi Fix fresnelname texture when specying a preset name.
5 weeks ago Asbjørn Heid Refactor previous commit, added FileData::present.
5 weeks ago Asbjørn Heid Prevent trying, and failing, to send embedded.
5 weeks ago Amir Mohammadkhani-Aminabadi Without cygwin there is no cp or mv on win32
6 weeks ago Amir Mohammadkhani-Aminabadi Added config switch to remove dependency to bison and flex in case some other platform is used to generate those
Changes in LuxBlend for Blender 2.49b since last weeklies:
- Code: Select all
10 hours ago Ian Blew Added layered material.
6 days ago Ian Blew Added glossycoating material
Changes in LuxBlend for Blender 2.5x since last weeklies:
- Code: Select all
37 hours ago Jens Verwiebe Layered mat: just make at least 1 slot neccessary to be filled, core accepts it and stops at first empty layer found
2 days ago dougal2 better fix for previous error; choose linear gamma only if use_color_management is selected.
2 days ago dougal2 change mat preview gamma to 2.2, seems to restore preview image brightness
2 days ago Jason Clarke Typo Fix
3 days ago Jason Clarke Layered material support
7 days ago Jason Clarke Turns out multibounce does work for glossycoating, putting it back in
7 days ago Jason Clarke Fix glossycoating position in mats menu
7 days ago Jason Clarke Glossycoating support
9 days ago dougal2 prevent error with set_master_color for colour pickers in non-material context
11 days ago Jason Clarke Remove StartK from SPPM panel until it is fixed/returned to the core
2 weeks ago Jason Clarke Fix a typo in a tooltip
2 weeks ago Jason Clarke Added tag v08-2.60 for a5719e9ea306 v08x
2 weeks ago Jason Clarke Support for lens distribution and power settings (see notes on issue 1161)
2 weeks ago Jason Clarke Change tonemapping/clamping defaults to match core updates
2 weeks ago Jason Clarke Slight tweak to viewport emit to turn emit back to 0 if lux emission is disabled
2 weeks ago Jason Clarke Make meshlights "glow" in the viewport. This only modifies material emit value, object will NOT act as an openGL light
2 weeks ago Jason Clarke Upgrade set_viewport_properties to set mat transparency (see issue 1154) and reenable preview refresh. Must have "transparency" enabled for object display
2 weeks ago Jason Clarke Spin viewport specularity off into its own function, set_viewport_properties, which is only called when the mat type is changed
2 weeks ago Jason Clarke Option (enabled by default) to export area lights/sphere lights w/null material (see issue 1152)
3 weeks ago Asbjørn Heid Fix Blender version hardcoding in smoke export code.
3 weeks ago Jason Clarke Fix a whole bunch of issues with glossytranslucent panel (mainly relating to backface stuff)
3 weeks ago Jason Clarke Fix a few labels and bidir path length minimum that didn't match other modes
3 weeks ago Jason Clarke Export all lights in default group with exphotonmap, see issue 1085
3 weeks ago Jason Clarke Add OS X DS_Store and the smoke libs (lzo/lzma) to hgignore
4 weeks ago Jason Clarke Open v08 branch, backport api fix from 1178:6318103bdf08 (needed to use Lux 0.8 with upcoming Blender 2.60) v08x v08-2.60
5 weeks ago Jens Verwiebe Shutter stepping for motionblur - todo: sync with blender BI ?
5 weeks ago Jason Clarke Allow lamps texture to fetch other lamp textures (for mixing and such)
5 weeks ago Jason Clarke Slight label tweak to help explain why there are texture "mapping" AND "transform" panels
5 weeks ago Jason Clarke Change preview clamp-method to hue, makes preview colored emitters a lot easier
5 weeks ago Jason Clarke Fix fresnelcolor panel and remove experiment code that got in by accident (sorry, everyone)
5 weeks ago Jason Clarke Add missing file
5 weeks ago Jason Clarke Fresnelname support (Nk loader doesn't work atm, appears to be a core issue)
5 weeks ago Jens Verwiebe Rollback the motionblur-change to former fcurve usage, due we need interpolated data
5 weeks ago Jens Verwiebe Cosmetic to have more descriptive variables + commenting
5 weeks ago Jens Verwiebe Fix use of embedded file_data for preview scene
5 weeks ago Jens Verwiebe Rollback commit, had wrong testcondition
5 weeks ago Jens Verwiebe Fix embedded file_data use for preview
5 weeks ago Jens Verwiebe New method for motionblur, patch by homer_s
