Architectural upside down interior

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Architectural upside down interior

Postby viralata » Fri Mar 25, 2011 6:37 am

This is a scene I started to test luxblend 2.5, but I gave up and came back to blender 2.49.
I wanted a interior render, because I don't have any yet, but I wanted to have more fun that just putting furniture, so it ended like that.
For the moment I used mostly furnitures from skopia blog, to set the scene and see the general layout, but I may change/modify them.
1280x1024-default.jpg
My site about architecture, Blender and some tutorials:
http://www.obaa.fr
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Re: Architectural upside down interior

Postby B.Y.O.B. » Fri Mar 25, 2011 11:29 am

Nice idea :) Like it.
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Re: Architectural upside down interior

Postby viralata » Fri Sep 09, 2011 2:47 am

This wip staied untouched for a long time, but I continue it, in a quite different way: simpler, less objects, and maybe no upside down anymore, we'll see.
I still wanted something less usual than a kitchen rendering, so I started a mud house.
Tunnel259fin3.jpg

I want to keep a low contrast in colors, focusing on the indirect light mood, with only a few colorfull objects in the scene.
I use only one sun for the moment and may add lights inside later.
The big problem I have is as always rendering time. I wanted to try the hybrid bidir for this interior scene, but this noisy result is what I've got after a night of rendering (quad core q6600 and nvidia gtx470). The gpu load rise up to 35 % the first minute then decrease to 5% for the rest of the time. Any body with hints about the settings that could help ?
My site about architecture, Blender and some tutorials:
http://www.obaa.fr
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Re: Architectural upside down interior

Postby moure » Fri Sep 09, 2011 3:41 am

i like the new image a lot, the living form architectural style reminds a bit of gaudi ;)

Keep it up i want to see it finished :D
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Re: Architectural upside down interior

Postby B.Y.O.B. » Fri Sep 09, 2011 8:04 am

The "flow of light" looks very good to me, nice mood :)
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Re: Architectural upside down interior

Postby Carbonflux » Fri Sep 09, 2011 9:22 pm

Very nice idea, this are good renders on a technical level and great surrealism.

The second render makes me think of places I have seen in New Mexico, it has a great sense of space.
www.carbonflux.org - photographing the imagination.
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Re: Architectural upside down interior

Postby viralata » Sun Sep 11, 2011 1:24 am

Thanks for the comments. Here is an update. I solved my render times problems, seemed to be linked to my bumpmap problem: I can't have the bump map for the walls rendering correctly, so for the moment I just removed it. I still have to change the furnitures to make them fit more the image; add some details, improve the water.
tunnel.jpg
My site about architecture, Blender and some tutorials:
http://www.obaa.fr
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Re: Architectural upside down interior

Postby B.Y.O.B. » Sun Sep 11, 2011 11:17 am

Maybe a little underexposing of the burned out sunlight would be good? You coud just try to lower the sun gain so that the scene doesn't become too dark in general.
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