This wip staied untouched for a long time, but I continue it, in a quite different way: simpler, less objects, and maybe no upside down anymore, we'll see.
I still wanted something less usual than a kitchen rendering, so I started a mud house.
I want to keep a low contrast in colors, focusing on the indirect light mood, with only a few colorfull objects in the scene.
I use only one sun for the moment and may add lights inside later.
The big problem I have is as always rendering time. I wanted to try the hybrid bidir for this interior scene, but this noisy result is what I've got after a night of rendering (quad core q6600 and nvidia gtx470). The gpu load rise up to 35 % the first minute then decrease to 5% for the rest of the time. Any body with hints about the settings that could help ?