Material news

Discussion related to the implementation of new features & algorithms to the Core Engine.

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Re: Material news

Postby binarycortex » Fri Sep 02, 2011 8:43 am

Metal2 is now added to luxblend24.
jeanphi wrote:Yes, it will work with textures

Darn it. Now I have to add that back in.
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Re: Material news

Postby binarycortex » Sat Sep 03, 2011 12:10 am

binarycortex wrote:Metal2 is now added to luxblend24.
jeanphi wrote:Yes, it will work with textures

Darn it. Now I have to add that back in.

Ok, done.
metal2_textured_procedural.png

metal2_textured_image.png
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Re: Material news

Postby dougal2 » Sat Sep 03, 2011 2:52 am

Wow, that stars and stripes luxball looks amazing!
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Re: Material news

Postby SATtva » Sat Sep 03, 2011 5:28 am

Love them both, awesome material. MOAR RENDERZ!
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Re: Material news

Postby binarycortex » Sat Sep 03, 2011 2:09 pm

SATtva wrote:Love them both, awesome material. MOAR RENDERZ!

OK, how about gaussian at 380nm. (I love the color change at the edges)
metal2_textured_gaussian_380nm.png

And, blackbody at 1850deg (candle).
metal2_textured_blackbody_1850deg.png
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Re: Material news

Postby J the Ninja » Sat Sep 03, 2011 2:30 pm

Amazing that they can dye internet memes onto metals these days:

no-u copy.jpg
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Re: Material news

Postby binarycortex » Sat Sep 03, 2011 10:19 pm

Another gaussian textured metal2, 720nm. It appears that this color shift happens only at the extreme ends of the spectrum.
metal2_textured_gaussian_720nm.png
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Re: Material news

Postby SATtva » Sat Sep 03, 2011 10:30 pm

:o :o :o
/me feels very... excited.
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Re: Material news

Postby jeanphi » Sun Sep 04, 2011 9:10 am

Hi,

Very nice results, but exporters will have to be updated, I've finally pushed my change for the fresnelcolor texture: the parameter is now named Kr instead of color.

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Re: Material news

Postby jeanphi » Sun Sep 04, 2011 3:12 pm

Hi,

The current exporter interface is very intuitive but limits the range of possibilities: it prevents using a sopra fresnel texture instead of fresnelcolor. I think this possibility should be offered (there are other useable fresnel textures too).

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