OK, look, seriously ... If you want people to use LuxRender with Blender, you need to make the installation as idiot proof as possible. I'm no idiot, and have not been able to get LuxRender to show up in Blender 2.59.
Win XP home SP3. Athlon XP 1800+. Blender 2.59. ATI Radeon X700 256Mb. Anything else?
So I grabbed the installer from the main website. I'm not interested in downloading a Graphicall build. I'm sick of constantly downloading Graphicall builds for various features, and ending up with 5+ versions of Blender on my computer. LAME! and irritating. Besides, to most end users, this is beyond the realm of "simple".
So I ran the installer. It asked me to point the installer to the Blender scripts directory, yet gave me NO indication of where that might be or what it's looking for. So I directed it (as referenced on some LuxRender howto page on this site) to the primary Blender/scrips/addons directory. LuxRender complained that this does not appear to be a primary scripts directory?? Huh!?!? It's the MAIN fricken scripts directory!!! I also tried the userprefs directory and got the same complaint.
OK, the installer SHOULD tell me which fricken scripts directory LuxRender is looking for. Even if Blender is installed in a non-standard place, the scripts directory structure is the same. PLEASE have the installer tell us WHERE the scripts want to be located within that structure.
As you may guess by this point, I can now find LuxRender NOWHERE within Blender. It is NOT an un-activated script either. It's just not there, anywhere.
SO!! Where the heck am I SUPPOSED to put the LuxRender scripts please? There should really be a constantly updated sticky regarding this, and, as I said, the installer itself SHOULD tell one where the scripts want to be installed. Not even remotely difficult to add those couple lines of text into the installer.
I'm rather a computer power user, and have been trying to turn some architect friends on to LuxRender. If I can't figure out how to get LuxRender to work, how the heck are THEY ever gonna figure it out when they really only know how to use their programs??
Sorry if I sound irritated, but I figured this would be pretty darn straight forward by now. Installing LuxRender to work with Blender has always been kinda a PITA, which I forgave since Blender itself was still not a stable release. Now that the python implementation has been 'frozen', since v2.57 even, I'da thought the LuxRender installation would be easy. Guess not.
EDIT: by the way, IF the solution to my problem is somewhere in this thread, forgive me for not reading thru 29 pages of posts. The solution SHOULD be always updated in the very first post of the thread. Searching through almost 30 pages of thread is an unacceptable "solution" ...