Material repository (post your LBM/LXM here)

Discussions about LuxRender's materials, and how to make the most of them.

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Re: Material repository (post your LBM/LXM here)

Postby Meelis » Tue Aug 02, 2011 1:40 pm

Hi

Is there some standard/ updated preview scene for Blender 2.5?
Or is the luxball3 the newest?
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Re: Material repository (post your LBM/LXM here)

Postby J the Ninja » Tue Aug 02, 2011 2:55 pm

-Jason

Material DB Admin
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Re: Material repository (post your LBM/LXM here)

Postby Meelis » Wed Aug 03, 2011 12:05 am

J the Ninja wrote:http://www.luxrender.net/forum/viewtopic.php?f=13&t=5527


Thanks :D
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Re: Material repository (post your LBM/LXM here)

Postby Meelis » Sat Aug 06, 2011 1:51 pm

I post my Rose Quartz with:
* tabulated absorption spectra
* procedural textured scattering scale

Also if u like u can play with the scale of procedural texture in LXM file (but 0.025 is good. Values go -10 000 to + 10 000).
"vector scale" [0.025000000372529 0.025000000372529 0.025000000372529]

:D Belive or not but i can see here nice caustics, close reflective surrounding objects make it cool.
it's just 176 S/p crop from 1280x1280 image (rendered 27 hours on c2d e4500)
Image

I will render the preview to 2000 S/p on c2d e7400 and update the image, if i don't go AFK anytime soon.
Image looks overburned on my older monitor, not on newer monitor.

EDIT updated at 1,55 kS/p
Image
Attachments
Rose Quartz (procedural Clouds Voronoi F2).7z
(5.18 KiB) Downloaded 95 times
Last edited by Meelis on Wed Aug 10, 2011 9:48 am, edited 1 time in total.
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Re: Material repository (post your LBM/LXM here)

Postby B.Y.O.B. » Sat Aug 06, 2011 2:04 pm

Wow, the luxball looks stunning :)
Very nice.
edit: can you export a lbm2 or upload the material to the materials db? I'm a bit lazy on fiddling this material into a Blender scene...
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Re: Material repository (post your LBM/LXM here)

Postby Meelis » Sat Aug 06, 2011 2:25 pm

B.Y.O.B. wrote:Wow, the luxball looks stunning :)
Very nice.
edit: can you export a lbm2 or upload the material to the materials db? I'm a bit lazy on fiddling this material into a Blender scene...


Thx :D

I render preview cleaner and then upload to MDB.

When i load lbm2 in blender, the luxblend gui options don't look like what i had set it before exporting to lbm2.
But here it is:
Attachments
Rose_Quartz.7z
LBM2
(8.11 KiB) Downloaded 71 times
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Re: Material repository (post your LBM/LXM here)

Postby B.Y.O.B. » Sat Aug 06, 2011 8:22 pm

Meelis wrote:When i load lbm2 in blender, the luxblend gui options don't look like what i had set it before exporting to lbm2.

Yes, I had this problem, too.
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Re: Material repository (post your LBM/LXM here)

Postby Meelis » Wed Aug 10, 2011 9:37 am

Here is clean water, i think good for pool water.

Tabulated absorption and Cauchy A/B is from http://refractiveindex.info/

Scattering values are from old Indigo manual "Last updated 25h March 2008" and they are average of all 4 waters:
Mission Bay Surface (1-2) hours / Pacific Ocean Surface (1hour) / Mission Bay 10ft Deep (30min) / Mission Bay 10ft deep (8hours).
But because the absorption of clean water is 12,488099 x lower, maybe it would be better to lower the scattering scale (i didn't).

Blender wasn't able to export to lbm2. I will update soon with better preview.
Image

BTW Rose Quartz is at 1,55 kS/p
after ~ 95 hours looks much better, i think i need more 38 hours to get 2 kS/p (2 work days)
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LuxRender - Pool Water.7z
(778 Bytes) Downloaded 90 times
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Re: Material repository (post your LBM/LXM here)

Postby giuliojiang » Thu Aug 25, 2011 1:46 pm

Diamond material, with chromatic dispersion (cauchy's equation)


Luxball5 scene. 2Ks/p, but still very noisy. This material needs a lot of samples to get clear, because of the chromatic dispersion.
luxball5.Scene.00013.png
luxball5




Example: Diamond Caustics scene. 12Ks/p
diamond.png
Diamond Caustics
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Re: Material repository (post your LBM/LXM here)

Postby Meelis » Thu Aug 25, 2011 2:09 pm

Nice giuliojiang

I managed to get my Rose Quarts cleaner after 321 hours, :D
I don't recommend to cover large area with that high SSS material.

Image
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