There's heaps of blenderheads around, but not a lot of them can rig and animate a natural walk cycle
I've been working with maya for a couple of days now, and although i'm much more comfortable with blender's interface due to experience, i can see maya is very powerfull and makes things very simple for animators.
But from the modeling/texturing side of things it's a bit too slow and complex to use imo and offers not much benefit over blender."
I very much agree with you here Radiance - I see it the same way. However also with academia starting now to look also upon Blender this might change - but slowly I predict. Few of my fellow study friends who started on Maya use Blender now. What they learned in Maya was easy to transfer to Blender.
Congratulation to the job and Lux being considered for the render job. I think this is a very good news, for you guys and also the community. Isn't Maxwell also used for animations? I hope that this will enable you guys to bring Lux onto fast legs and to optimize the render tool set and output.
Good luck with the job and Lux.
