LuxMax + SLG (after April 2011) (We want feedback)

Discussion related to the exporter plugin for Autodesk 3ds Max.

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Re: LuxMax feature requests and bugs (after April 2011)

Postby patro » Sat May 14, 2011 2:44 pm

great work moure thank you...
btw the big teapot preview in material editor is awesome :D
Last edited by patro on Sat May 14, 2011 3:50 pm, edited 1 time in total.
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Re: LuxMax feature requests and bugs (after April 2011)

Postby marcatore » Sat May 14, 2011 3:43 pm

good job moure...keep going on!
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Re: LuxMax feature requests and bugs (after April 2011)

Postby moure » Sun May 15, 2011 9:35 am

The two new procedural maps are added to the repo ;)
Here is a slate material view of the new maps and their properties
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newtextures.jpg
The two proc maps
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Re: LuxMax feature requests and bugs (after April 2011)

Postby moure » Mon May 16, 2011 5:00 am

added blender marble texture ;)
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blender_marble.jpg
Blender Marble LuxMax
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby moure » Mon May 16, 2011 7:19 am

since i added some more textures ill add here an image with all luxmax supported materials and textures:
it nice seeing them all together like this :)
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luxmax_mat_text.jpg
Luxmax supported materials and textures 16/5/2011
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby moure » Mon May 16, 2011 11:48 am

added texture preview rollout :D
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texture_preview.png
Texture Preview
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby moure » Tue May 17, 2011 7:41 am

Added something we have missed before. Medium selector in the Luxrender Camera, so as to be able to create atmospheric medium effects like dust. Just select the same homogenous medium as exterior in the lights and the camera to get effects like this
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Camera_medium.png
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby binarycortex » Wed May 18, 2011 3:37 pm

Moure, can you do mix materials? And if so, can you use one of the blender or luxrender procedurals as a mix amount? This is very important.
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby moure » Wed May 18, 2011 4:59 pm

binarycortex wrote:Moure, can you do mix materials? And if so, can you use one of the blender or luxrender procedurals as a mix amount? This is very important.


Binarycortex, yes of course you can :)
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby patro » Wed May 18, 2011 5:16 pm

binarycortex wrote:Moure, can you do mix materials? And if so, can you use one of the blender or luxrender procedurals as a mix amount? This is very important.

YES WE CAN
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