LuxBlend25: Smoke export

Discussion related to the 'LuxBlend' Blender 2.4+ python exporter script.

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Re: LuxBlend25: Smoke export

Postby Donnerland » Thu Apr 07, 2011 12:39 pm

whre do i get the lzo/lzma libs for linux. or dont i have to use them?
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Re: LuxBlend25: Smoke export

Postby Donnerland » Fri May 13, 2011 9:43 am

Does no one have an idea?
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Re: LuxBlend25: Smoke export

Postby jeanphi » Fri May 13, 2011 1:18 pm

Hi,

Aren't those with 7zip?

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Re: LuxBlend25: Smoke export

Postby dougal2 » Fri May 13, 2011 3:02 pm

IIRC it should pick up the liblzma and liblzo system libraries from your package manager. I can't remember the exact package names though.
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Re: LuxBlend25: Smoke export

Postby Donnerland » Sat May 14, 2011 4:52 am

ok, thx a lot
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Re: LuxBlend25: Smoke export

Postby tom_Es » Mon Aug 01, 2011 3:24 am

Hi, I've been playing around with smoke and notice some problems. On windows I can export Divisions upto 256, but on linux the exporting of smoke fails at 128 divisions.

Any ideas??? I'll try to post the console output tonight :)
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Re: LuxBlend25: Smoke export

Postby sprocket » Sat Oct 22, 2011 7:17 pm

Is it possible to get white smoke.. like clouds?
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Re: LuxBlend25: Smoke export

Postby J the Ninja » Sat Oct 22, 2011 7:56 pm

Yes, it will with the defaults, as long as you don't use the bidirectional integrator.
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Re: LuxBlend25: Smoke export

Postby sprocket » Sun Oct 23, 2011 5:19 am

ahh that would do it! thanks!
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Re: LuxBlend25: Smoke export

Postby Meelis » Thu Nov 17, 2011 3:42 am

J the Ninja wrote:Yes, it will with the defaults, as long as you don't use the bidirectional integrator.


Hi :)

Why not bidirectional ?
Is it possible in LuxRender 0.8 final CPU only version?
Is there LuxRender smoke tutorial?
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