I'm running Blender 2.57 with pylux above on a 64bit machine. External rendering works fine but internal fails. Prior to that, I had to manually create soft-links to libOpenCL.so which was located differently on my system ( I hope the installation scripts do the checking the future... mine:/usr/lib64/nvidia/libOpenCL.so). Pylux is asking for libpng 1.4.5 while I have 1.2.44. No problem -- I'm about to upgrade and the latest is 1.5.2. Should I expect that the next build will use the latest libpng?
Am I the only one getting segmentation faults with this build? I've tried the 64bit non-OpenCL builds (both the SSE2 and the SSE3 ones) and when running luxconsole, once every so many times it will segfault almost instantly. I have not had such issues with your builds on this system (Ubuntu, Phenom X6) earlier.
Anything similar with RC3? Is that behavior reproducible with any scene? I'm using the very same builds on Thuban and didn't experienced any instability. I've now ran a testscene for 5 times (2 minutes each) on non-OpenCL luxconsole from this build -- everything seems fine.
Ooops! I thought you're talking about rendering a scene with luxconsole only. Indeed, this build's luxconsole -s segfaults with glibc exception. But RC3 and newer builds run correctly here. Seems to be some Lux core issue fixed in the meantime. (I highly suspect IPv6 stack to be at fault.) Naaah, hardly.