House in "Vilamar"....

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Re: House in "Vilamar"....

Postby camara » Mon Apr 11, 2011 10:47 am

Thanks again for the congratulations! It seems that using LuxRender is something that gives good results, beside this work in blender3darchitect.com, another work done in Blender and Luxrender, my "House inspired in bak architects "Casa Cher" http://www.luxrender.net/forum/viewtopic.php?f=15&t=5187 is featured in the book "Savoir faire tout en 3D avec Blender" from the French publisher Éditions Oracom.
Here are some images of the book in my personal site: http://camara.weebly.com/trabalhos-publicados--published-work.html
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Re: House in "Vilamar"....

Postby B.Y.O.B. » Mon Apr 11, 2011 12:34 pm

camara wrote:my "House inspired in bak architects "Casa Cher" viewtopic.php?f=15&t=5187 is featured in the book "Savoir faire tout en 3D avec Blender" from the French publisher Éditions Oracom.

Great, congrats again :)
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Re: House in "Vilamar"....

Postby Lord Crc » Tue Apr 12, 2011 3:56 am

Congratulations :D

Very nice work, when can I move in? :lol:
May contain traces of nuts.
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Re: House in "Vilamar"....

Postby Bliz » Mon Apr 18, 2011 9:22 am

Great work, thanks for posting.
The relatively lo-tech grass is very inspiring because it works so well. I can imagine placing a few 'hero' weeds and grasses would really nail the realisim.
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Re: House in "Vilamar"....

Postby noirdream » Sat Jun 11, 2011 4:13 pm

Hi! Like your way of making grass, camara, and now I need to create a field of grass around a house which will not take eternity to render in Luxrender. Could you share a secret how you multiplied billboard? Made a patch with particles and then dupliverted the whole patch? Thnx in advance.
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Re: House in "Vilamar"....

Postby camara » Fri Jun 17, 2011 10:07 am

Sorry for the late reply but I only notice your reply now.
The way that I get the best result is by copying the patch by hand and tweaking the grass on rotate, position and scale. I know that is old fashion but it works for me. But if the terrain inst to much bumpy, duplivert or particles system will do a good job.
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Re: House in "Vilamar"....

Postby noirdream » Tue Jun 21, 2011 11:01 am

Thank you very much! I'll do it your way (:
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Re: House in "Vilamar"....

Postby noirdream » Mon Aug 01, 2011 6:10 am

Hi, Eduardo!

Sorry for bothering again but I need your advise very much. Could you share your knowledge and give an advise how to achieve a result close to yours with exterior renders?
Or maybe someone can advise a good article or tutorial for setting up Luxrender for exterior scenes?

Here is my crappy result. And it is after 8 hour of rendering! I can imagine, how long it will render when I add some grass and 3D trees.

Vinzavod_34_02.jpg


Thank you!
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Re: House in "Vilamar"....

Postby Ukko » Wed Sep 28, 2011 11:11 am

What did You use for the lighting in the exteriors? Sunsky or HDRI enviroment map?
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