LuxRender v0.8RC1 release

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Re: LuxRender v0.8RC1 release

Postby jeanphi » Wed Feb 23, 2011 11:40 am

Meelis wrote::roll: "up-to-date copy of Blender 2.5x" Does that mean newest Blender wont work and i need older 2.55 64bit version.

The easiest way is to grab a Blender build including LuxBlend from graphicall. Blender API is still a fast moving target and is quite tricky to find the good combination of BLender and LuxBlender. If you compile Blender from the SVN repository use LuxBlend from our mercurial repository, it should be compatible.

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Re: LuxRender v0.8RC1 release

Postby Meelis » Wed Feb 23, 2011 1:02 pm

I got the Blender 2.56a r35061 Win64 with LuxRender and OpenMP
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1592
Still very little material options for glass2 material, compared to LuxRender 0.7.
Guess work in progress :roll: I will stick with stable release 0.7 for now.
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Re: LuxRender v0.8RC1 release

Postby J the Ninja » Wed Feb 23, 2011 1:10 pm

?

Glass2 has the same options its always had. More if you count the "dirty water"-type effects you can do with glass2+homogeneous volume.
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Re: LuxRender v0.8RC1 release

Postby dougal2 » Wed Feb 23, 2011 1:33 pm

Meelis wrote:I got the Blender 2.56a r35061 Win64 with LuxRender and OpenMP
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1592
Still very little material options for glass2 material, compared to LuxRender 0.7.
Guess work in progress :roll: I will stick with stable release 0.7 for now.

Most of those options have been moved to the World panel, so that you can re-use the interior/exterior volume definitions.
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Re: LuxRender v0.8RC1 release

Postby Meelis » Wed Feb 23, 2011 2:28 pm

Found the World panel but only option is ior, abssorption scale / color,

Textured absorption menu is empty, no braus option.
No cauchy b.

How do i make scattering glass 2 material with tabulated absorption spectra.

The blender 2.5 UI is new for me :)
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Re: LuxRender v0.8RC1 release

Postby vertigo262 » Sat Feb 26, 2011 7:29 am

Trying Lux .8 (dev)

tried it on an nvidia computer and on an ati computer. Both computers ran small lux just fine.
but neither of these computers seem to be rendering on the gpu.
not getting any errors

I have not updated any drivers or anything. Is there something I'm missing?

any help would be greatly appreciated
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Re: LuxRender v0.8RC1 release

Postby Lord Crc » Sat Feb 26, 2011 10:44 am

vertigo262 wrote:tried it on an nvidia computer and on an ati computer. Both computers ran small lux just fine.
but neither of these computers seem to be rendering on the gpu.
not getting any errors


Have you read this post? It details the steps needed to get hybrid rendere working: viewtopic.php?f=30&t=5042

Also, please keep in mind that the hybrid renderer will most likely be slower for simple scenes. You'll need complex geometry for it to pay off at this point.
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Re: LuxRender v0.8RC1 release

Postby swordkensia » Wed Mar 02, 2011 7:27 pm

Hi Guys,

Is it okay to run luxconsole version .07 with the new .80 release of LuxRender.???

For some reason when I run luxconsole it comes up with the .07 version. I know it is probably something I am doing wrong, but does it make any difference??.

Cheers,

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Re: LuxRender v0.8RC1 release

Postby Abel » Thu Mar 03, 2011 9:18 am

swordkensia wrote:Is it okay to run luxconsole version .07 with the new .80 release of LuxRender?

No, that is not okay and will most likely result in unexpected rendering results. Where did you get your version of luxconsole?
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Re: LuxRender v0.8RC1 release

Postby nullpoint » Thu Mar 10, 2011 11:47 pm

Hello!
I have a problem with luxrender, so i haven't option for internal rendering, and no hybrid rendering mode option.
Have somebody any idea??

Thx.

(sorry my wrong english, i am a hungarian)
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