I opened blender and imported in a scene the cloth.lbm
well Luxblend import the luxrender material file... and display it in the editor for what it is.
you can edit it like you want... and like you do with a LrMaterial
luxblend export the material normally... with no reference to any *.lbm
the LrCustom material was designed to do also this... importing lbm files
download/file.php?id=4532&mode=viewbut I don't know if perpixel added it to source file.
the cloth lbm is a mix material... and is exported as mix material
- Code: Select all
# Material 'elica blur'
Texture "elica blur::amount" "float" "imagemap"
"string wrap" ["repeat"]
"string channel" ["mean"]
"string filename" ["f:\\CAD\\mappe\\mappe stoffa\\cloth mask.jpg"]
"float gamma" [2.200000]
"float gain" [1.000000]
"string filtertype" ["bilinear"]
"string mapping" ["uv"]
"float uscale" [0.600000]
"float vscale" [-0.600000]
"float udelta" [0.000000]
"float vdelta" [1.000000]
Texture "elica blur:mat1:Kd" "color" "imagemap"
"string wrap" ["repeat"]
"string filename" ["f:\\CAD\\mappe\\mappe stoffa\\cloth Checker.jpg"]
"float gamma" [2.200000]
"float gain" [1.000000]
"string filtertype" ["bilinear"]
"string mapping" ["planar"]
"float udelta" [0.000000]
"float vdelta" [0.000000]
"vector v1" [0.600000 0.000000 0.000000]
"vector v2" [0.000000 0.600000 0.000000]
Texture "elica blur:mat1:Kd.scale" "color" "scale" "texture tex1" ["elica blur:mat1:Kd"] "color tex2" [0.900000 0.900000 0.900000]
Texture "elica blur:mat1:bumpmap" "float" "imagemap"
"string wrap" ["repeat"]
"string channel" ["mean"]
"string filename" ["f:\\CAD\\mappe\\mappe stoffa\\cloth Checker.jpg"]
"float gamma" [2.200000]
"float gain" [1.000000]
"string filtertype" ["bilinear"]
"string mapping" ["uv"]
"float uscale" [0.600000]
"float vscale" [-0.600000]
"float udelta" [0.000000]
"float vdelta" [1.000000]
Texture "elica blur:mat1:bumpmap.scale" "float" "scale" "texture tex1" ["elica blur:mat1:bumpmap"] "float tex2" [1.0]
MakeNamedMaterial "elica blur:mat1"
"string type" ["glossy"] "texture Kd" ["elica blur:mat1:Kd.scale"]
"color Ks" [0.793110 0.793110 0.793110] "float index" [0.0] "float uroughness" [0.342997] "float vroughness" [0.342997] "texture bumpmap" ["elica blur:mat1:bumpmap.scale"]
MakeNamedMaterial "elica blur:mat2"
"string type" ["null"]
MakeNamedMaterial "elica blur"
"string type" ["mix"] "texture amount" ["elica blur::amount"] "string namedmaterial1" ["elica blur:mat1"] "string namedmaterial2" ["elica blur:mat2"]