Hi.
I did a lot of testing about scene scale issues and I need some suggestions. We know that a Lux Unit (LU) is equal to 1m. A DAZ Studio unit (SU) is 1cm. When exporting a scene to Lux I divide each unit by 100.
Unfortunately this seems to introduce some precision issues that create artifacts in the scene. If I don't scale the units the resulting image looks better but then I have all kind of issues related to physical size.
Volumes are wrong, light is affected etc.
Is there a way of setting the unit of measure in Lux at the beginning of the scene to an arbitrary amount, so that I can specify that all the number are actually 1/100 of a meter? Or maybe there is a better approach?
Thanks in advance.
