Could you create a very simple scene (like a single triangle but with shading normals), export it once without rotation and once with rotation and compare geometry files? I guess the normals are either not properly rotated during export or rotated twice or something like that.
patro wrote:Yes I will do it later and post. ... sorry for my question, what do you mean for triangle? a planar surface with 3 vertex or a solid with 4?
patro wrote:btw, please give a look to this image:
you can notice that the chamferbox show a black contour silhouette.. the normals are exported flipped. the chamferbox isn't rotated.
jeanphi wrote:It might be that the box is smoothed and that the normal on the far edge is pointing away from the camera. If so regarding the shading normal the camera might be below the surface.
hedphelym wrote:very strange problem.
I'll keep an eye out on this thread, and implement any changes needed to make this work correctly in luxmax.
Currently I have no solution or ideas as to what it can be.
thanks to both of you for trying to find the solution.
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