Here we have a very interesting, I think, discussion... Pixel Oz's so detailed explanation of the issue is really very well put. Given that the gpu based rendering gives so fast results in unbiased rendering if it would be used with biased ways the rendering times would touch almost the lightspeed... So why not having a fully biased way of gpu rendering somewhere? And why not having a whole alternative section of Lux doing such a thing? It would be a superb novelty after all: the fully biased gpu based rendering choice...
Parthenon is some years old and yet... it has such rendering speed... it is really fascinating what would be if we had a renderer producing a quite high quality biased rendering based on gpu power...
I admittedly do know nothing about programming... I am a simple user, so I can not be sure how serious sounds such a thing, regarding the practical side as to its programming dimension, but the simple logic gets such thoughts to mind... and I just am sharing them...
