about luxmax

Discussion related to the exporter plugin for Autodesk 3ds Max.

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Re: about luxmax

Postby codeboycjy » Wed Jul 28, 2010 8:02 pm

sorry , my bad.

it works now.
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Re: about luxmax

Postby hedphelym » Wed Jul 28, 2010 9:25 pm

good :) thanks for letting me know.

if you have any questions on how it works, then let me know. I'll try and help as good as possible.
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Re: about luxmax

Postby codeboycjy » Thu Jul 29, 2010 12:26 am

thanks......

u're so nice.

one more question, i want luxrender working in 3ds max without exporting the scene out.
could i use the source code of "core" as a SDK ?

i mean i want to make a plugin that integrates luxrender and max so that i could render a scene in 3ds max using luxrender.
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Re: about luxmax

Postby hedphelym » Thu Jul 29, 2010 12:31 am

I'm just very happy about seing another developer with the interrest in luxmax! :)

I think the fastest way to do what you ask about, is to make it use the console version to render with.
then open the image in imagebuffer while it renders.

I think i've read before that you cannot get the image straight from memory - so you need to open the output file.

But this brings other issues - how to make it interactive in rendertime?

I've seen that for "smalluxGPU" they use telnet commands to adjust things in rendertime.. Could maybe be an idea?..

I've also been thinking about what you are saying.. I have not had much time the past month to do any of these new things.
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Re: about luxmax

Postby patro » Thu Jul 29, 2010 4:08 am

codeboycjy wrote:one more question, i want luxrender working in 3ds max without exporting the scene out.
i mean i want to make a plugin that integrates luxrender and max so that i could render a scene in 3ds max using luxrender.

hey welcome! and thank you for join the LuxRender project ;)

just like Hedphelym say.... the right way is to start rendering with LuxRender in max ambient trough Luxconsole.exe!
Luxconsole.exe can also be used to make materials preview thumbnails in max material editor!

since LuxRender is an unbiased render... to render directly in max make sense.... if we can play with film setting, light group and other stuff... like we just do in LuxRender window or through telnet connection in smallLux!
but the problem is that max freeze the main window when the render is started in max ambient!
so there must be found a work around to start the render in max and play at the same time with settings! a workaround that don't make max freeze!
playing with telnet in smallLux while it render is possible.... because the render process is external to max! and max is not freeze like usual!

this is just my though! any way.... what you want to do is possible ;)

edit: if you render external to max... and the scene is OK for you... you have the win to close max and destine the free memory to LuxRender for speeding up a little the rendering progress!

there is another nice question:
an integration of smallLux is expected in LuxRender 0.8... and smallLux is just able to be connected in RT with max through telnet!
so... will also Luxrender able to be connected to max via telnet?
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