two quick questions:
1. Does it matter where you define the PortalShapes? The blender exporter puts it in the Light attribute block before the geometry. Would it also be possible to define the portals at the end of the file (or somewhere in the middle) together with the geometry?
2. Can I make the shinymetal material completely matt (blind?)? I thought I could do that with the roughness value (0: clear reflection like metal, 1: matt reflection)

1. ball: kr/ks=0.5; roughness=0
2. ball: kr/ks=0.5; roughness=1
3. ball: kr/ks=1.0; roughness=0
4. ball: kr/ks=1.0; roughness=1
Higher values (>1.0) don't seem to change anything. I want it to become like Suzanne on this picture

Or is this just possible with a different material?
