I have some little spikes textured and I'd like them to emit light. They would be small light sources illuminating only a small environment around them and it would be crucial for the texture to be recognizable.
Some references:
http://img8.imageshack.us/img8/7720/ragnaros.jpg
http://www.danscottart.com/Images/HammerOfRagnaros.jpg
I tried to use a matte material with emission on and texture: imagemap. The problem is that however low the gain, power and efficiency values are the spikes are as bright as a comet, especially when there are more of them. /* http://img42.imageshack.us/img42/7994/legendary70testemitsucc.png <- it is far too bright
I wondered if the size of the objects count but i didn't found any information about that.
I welcome any suggestions