I found some time to test your exporter, found a few issues:
- texture paths don't get exported, textures need to be in same folder as the scene file
- in the C4D Export options for Luxrender C4D asks for a "fluxrenderexport.str" that doesn't exists
The attached render is simple export of the village example scene in C4D10, textures getting imported into Lux, but they don't seem to be displayed.
I also used a null_object to determined the Sun Position, but sky,shadows & colors are far away from the referance. Using Lux 0.1 RC4, lux it warns me that PixelSampels aren't used... I uses random/random pixel sampler and killed all lightsources besides the sky before exporting.
Using the up to date weekly build Lux throws out a couple of warnings of missing values before crashing, see attachment.
(aren't there any default values in Lux hardcoded to use if the aren't provided via scenefile??)
Thanks for your work GBie, I'm looking forward to your next release
