Exporter for Rhinoceros

General discussion regarding exporter development in general.

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Re: Exporter for Rhinoceros

Postby patro » Thu Jun 17, 2010 5:21 pm

Lord Crc wrote:
patro wrote:Luxrender recognize the nurbs geometry.... what Luxrender finally display in the window is it a rendered nurbs or a mesh?


Currently it triangulates the nurbs using a fixed number of "steps" in both directions (30, if I read the code right). Considering the complexity of directly rendering a nurbs surface triangulation is probably the best way to go, however a fixed triangulation resolution is non-optimal. It shouldn't be too hard to triangulate based on curvature (and optionally resulting size of the triangles), feel free to add a feature request once the exporter's up and running, so we have something to test with :).

thank you Lord,
have I to understand that Luxrender mesh it self the nurbs data! I'm right?
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Re: Exporter for Rhinoceros

Postby Lord Crc » Thu Jun 17, 2010 5:39 pm

It converts the nurbs into a triangle mesh before rendering, yes.
May contain traces of nuts.
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Re: Exporter for Rhinoceros

Postby patro » Thu Jun 17, 2010 5:43 pm

Lord Crc wrote:It converts the nurbs into a triangle mesh before rendering, yes.

0k thank you again!
one last question:
which is the convenience of Luxrender to read nurbs data?
for example rhinoceros have a tool to convert nurbs in to mesh... and you can also chose the tessellation grade!
thank you again
patro
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Re: Exporter for Rhinoceros

Postby tomb » Fri Jun 18, 2010 2:32 am

patro wrote:
Lord Crc wrote:It converts the nurbs into a triangle mesh before rendering, yes.

0k thank you again!
one last question:
which is the convenience of Luxrender to read nurbs data?
for example rhinoceros have a tool to convert nurbs in to mesh... and you can also chose the tessellation grade!
thank you again
patro


Well, one good point to have NURBS internally instead of via a pre-tessellated mesh is, as LordCrc mentioned above, the possibility to tessellate the NURBS "on-demand"; i.e. do it dynamically based on point-of-view, film resolution etc. Another advantage is smaller geometry files (and thus less export/import time) :)
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Re: Exporter for Rhinoceros

Postby patro » Fri Jun 18, 2010 3:13 am

tomb wrote:
patro wrote:
Lord Crc wrote:It converts the nurbs into a triangle mesh before rendering, yes.

0k thank you again!
one last question:
which is the convenience of Luxrender to read nurbs data?
for example rhinoceros have a tool to convert nurbs in to mesh... and you can also chose the tessellation grade!
thank you again
patro


Well, one good point to have NURBS internally instead of via a pre-tessellated mesh is, as LordCrc mentioned above, the possibility to tessellate the NURBS "on-demand"; i.e. do it dynamically based on point-of-view, film resolution etc. Another advantage is smaller geometry files (and thus less export/import time) :)

that's great!..
and thank you Tomb!
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Re: Exporter for Rhinoceros

Postby flatland » Wed Sep 08, 2010 10:37 am

hi! is this project dead?
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Re: Exporter for Rhinoceros

Postby patro » Fri Sep 17, 2010 5:06 am

flatland wrote:hi! is this project dead?

as I know Exvion is still working on it and also on other exporters.
but it would be nice to have some news about.
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Re: Exporter for Rhinoceros

Postby flatland » Fri Sep 17, 2010 8:57 am

ok thanks! i'll wait
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Re: Exporter for Rhinoceros

Postby flatland » Fri Dec 03, 2010 5:47 am

any news?
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Re: Exporter for Rhinoceros

Postby nickeh » Thu May 19, 2011 1:07 pm

How is it going with this?

Is there any source code available if some one else would like to give it a try?
Would be great to have a good free renderer for Rhino.
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