Lord Crc wrote:patro wrote:Luxrender recognize the nurbs geometry.... what Luxrender finally display in the window is it a rendered nurbs or a mesh?
Currently it triangulates the nurbs using a fixed number of "steps" in both directions (30, if I read the code right). Considering the complexity of directly rendering a nurbs surface triangulation is probably the best way to go, however a fixed triangulation resolution is non-optimal. It shouldn't be too hard to triangulate based on curvature (and optionally resulting size of the triangles), feel free to add a feature request once the exporter's up and running, so we have something to test with.
thank you Lord,
have I to understand that Luxrender mesh it self the nurbs data! I'm right?
