I hope some one can help me understand..
Luxrender recognize the nurbs geometry....
but what Luxrender finally display in the window is it a rendered nurbs or a mesh?
after parsing the nurbs data does Luxrender mesh the nurbs geometry?
for example exvion had exported a nurbs with 25 knots, the rendered patch have a nice smooth
but if I export similar polygonal surface.. probably I'll get a faceted one! to achieve similar result... I must add an smooth modifier!
this will increase the number of vertex.... that are also to see in the lxs file!
so... what does Luxrender do with the less nurbs data to recognize a so smooth surface?