Did anyone manage to export glossy materials successfully ?
I guess the spec value controls the glossyness of materials (like spec=0 -> diffuse, and spec>0 -> phong/glossy). But any spec value gives me the same result : extremly reflective metal-like material. I mean even something like 0.0001
I had a look at the mat-xxx.lxs file, but I have no clue what to change.
I'll make a post later (after work) with some guidelines on the material system,
which will resolve a lot of questions here...
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