LuxRender Windows CVS build of 11-05-2010

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LuxRender Windows CVS build of 11-05-2010

Postby Lord Crc » Mon May 10, 2010 8:28 pm

As requested :)

Read SATtva's post for all the juicy details.

Includes jeanphi's attempt to fix the null+mix material bug, lets hope he's managed to beat the beast into submission ;)

Grab them here:

luxrender_CVS_110510_x64.zip
luxrender_CVS_110510_SSE2.zip
luxrender_CVS_110510_SSE1.zip
May contain traces of nuts.
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Re: LuxRender Windows CVS build of 11-05-2010

Postby SATtva » Tue May 11, 2010 10:41 am

Lord, you've posted a link to an old progress report (linux weeklies). :)
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Re: LuxRender Windows CVS build of 11-05-2010

Postby Lord Crc » Tue May 11, 2010 11:14 am

Ugh sorry! I've fixed the link now. Due to some network issues I lost my first version of this post so I was a bit quick when rewriting it.
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Re: LuxRender Windows CVS build of 11-05-2010

Postby heretic » Thu May 13, 2010 4:27 am

Someone already pointed out that luxconsole.exe is crashing - happens in this build too.

Detail:

- variant 1: start luxconsole on each server and then start a full render on the master => all ok

- variant 2: leave luxconsole on at the servers and let the master use those for preview renders also (from within blender for me), then start a full render on the master => all clients crash (doesnt matter if a preview render is finished or not), restarting luxconsole on the servers make those reconnect easily without issues


Crash point:

According luxconsole textures are being loaded. In my case a medium HDR (15MB) first, exactly when the second texture is initiated to load (message comes up at the cmd prompt window) luxconsole crashes on the server.
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Re: LuxRender Windows CVS build of 11-05-2010

Postby ayanematrix » Thu May 20, 2010 3:31 pm

:|

I do not know what what I'm doing wrong now... It seems that any new scene I generate for this weekly seems to crash both the gui and console versions of LuxRender when they both hit about 896MB actual and virtual memory. The previous scene I made seems to load fine in under console mode, even though it uses more memory. :roll:

Do you think that using more procedural textures is causing some sort of memory leak that using a scene with all image based textures would not? :?

Edit: Obviously, it loads clay materials and renders with 700+MB less memory used. :shock:
Main rendering computer: Windows XP SP3 32-Bit, AMD Turion 64 1.8Ghz CPU, 1.5GB DDR memory (1.4 usable), ATI Radeon 200M chipset laptop from 2005. Pretty much ancient.
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Re: LuxRender Windows CVS build of 11-05-2010

Postby ayanematrix » Thu May 20, 2010 6:22 pm

Minor update: It seems that I may have stumbled onto another bug of sorts. For whatever reason, the gamma on a render from luxconsole is insanely high (when I can get part of a scene to work mind you) versus what is rendered in luxrender's gui (via clay mats).

Here are the images for comparison:
LuxRender -
default-1.png
Scene rendered in LuxRender.exe with clay materials to check for memory issues.

luxconsole -
default.png
Partial scene/figure render from luxconsole.exe with same lights from previous LuxRender wo/clay mats scene while trying to test for areas I could clean up to conserve memory.


Anyone able to make sense of what's going on or is my system just too underpowered anymore to handle this sort of thing? :cry:
Main rendering computer: Windows XP SP3 32-Bit, AMD Turion 64 1.8Ghz CPU, 1.5GB DDR memory (1.4 usable), ATI Radeon 200M chipset laptop from 2005. Pretty much ancient.
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Re: LuxRender Windows CVS build of 11-05-2010

Postby Lord Crc » Thu May 20, 2010 6:33 pm

Hmm, I'm a bit surprised you've managed to use 700MByte of textures, could you paste the log from when it's loading them here?

As for the gamma... I'm baffled, haven't had any such issues myself.
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Re: LuxRender Windows CVS build of 11-05-2010

Postby ayanematrix » Thu May 20, 2010 11:01 pm

Well, you asked for it:
Code: Select all
[2010-May-20 23:21:35 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\RKarukiGlove.jpg'...
[2010-May-20 23:21:36 Info: 0] Memory used for imagemap 'Path\To\Textures\RKarukiGlove.jpg': 18310KBytes
[2010-May-20 23:21:36 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\LKarukiLegging.jpg'...
[2010-May-20 23:21:37 Info: 0] Memory used for imagemap 'Path\To\Textures\LKarukiLegging.jpg': 18310KBytes
[2010-May-20 23:21:37 Info: 0] Loading FreeImage Texture: 'AnaY_Pantie.jpg'...
[2010-May-20 23:21:37 Info: 0] Memory used for imagemap 'AnaY_Pantie.jpg': 11718KBytes
[2010-May-20 23:21:37 Info: 0] Loading FreeImage Texture: 'AnaY_PantieBUM.jpg'...
[2010-May-20 23:21:38 Info: 0] Memory used for imagemap 'AnaY_PantieBUM.jpg': 11718KBytes
[2010-May-20 23:21:38 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\KarukiDress.jpg'...
[2010-May-20 23:21:38 Info: 0] Memory used for imagemap 'Path\To\Textures\KarukiDress.jpg': 18310KBytes
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\KarukiDress.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\LKarukiLegging.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\RKarukiGlove.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\LKarukiLegging.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\KarukiDress.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\LKarukiLegging.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\RKarukiGlove.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\RKarukiGlove.jpg'
[2010-May-20 23:21:39 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_body.jpg'...
[2010-May-20 23:21:42 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_body.jpg': 54931KBytes
[2010-May-20 23:21:42 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:42 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:42 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:42 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_head.jpg'...
[2010-May-20 23:21:44 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_head.jpg': 31839KBytes
[2010-May-20 23:21:44 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_head.jpg'
[2010-May-20 23:21:44 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:44 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:44 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Penny-Copper.jpg'...
[2010-May-20 23:21:45 Info: 0] Memory used for imagemap 'Path\To\Textures\Penny-Copper.jpg': 11718KBytes
[2010-May-20 23:21:45 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_eye_dark.jpg'...
[2010-May-20 23:21:45 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_eye_dark.jpg': 2373KBytes
[2010-May-20 23:21:46 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_mk_blue.jpg'...
[2010-May-20 23:21:49 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_mk_blue.jpg': 31839KBytes
[2010-May-20 23:21:49 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_mk_blue.jpg'
[2010-May-20 23:21:49 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_Teeth.jpg'...
[2010-May-20 23:21:49 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_Teeth.jpg': 3072KBytes
[2010-May-20 23:21:49 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_Teeth.jpg'
[2010-May-20 23:21:49 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_eye_dark.jpg'
[2010-May-20 23:21:49 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:49 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:50 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_mk_blue.jpg'
[2010-May-20 23:21:50 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_mk_blue.jpg'
[2010-May-20 23:21:50 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_Teeth.jpg'
[2010-May-20 23:21:50 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_eye_rblue.jpg'...
[2010-May-20 23:21:51 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_eye_rblue.jpg': 2373KBytes
[2010-May-20 23:21:51 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_head.jpg'
[2010-May-20 23:21:51 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_head.jpg'
[2010-May-20 23:21:51 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Penny-Trans.jpg'...
[2010-May-20 23:21:52 Info: 0] Memory used for imagemap 'Path\To\Textures\Penny-Trans.jpg': 11718KBytes
[2010-May-20 23:21:52 Info: 0] Reusing data for imagemap 'Path\To\Textures\Penny-Copper.jpg'
[2010-May-20 23:21:53 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_lips_red.jpg'...
[2010-May-20 23:21:54 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_lips_red.jpg': 31839KBytes
[2010-May-20 23:21:54 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_lips_red.jpg'
[2010-May-20 23:21:54 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:54 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:55 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_BSER2.jpg'...
[2010-May-20 23:21:55 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_BSER2.jpg': 732KBytes
[2010-May-20 23:21:55 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_eye_lblue.jpg'...
[2010-May-20 23:21:55 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_eye_lblue.jpg': 2373KBytes
[2010-May-20 23:21:55 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_head.jpg'
[2010-May-20 23:21:55 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_head.jpg'
[2010-May-20 23:21:55 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:56 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:56 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_NaturalThick.jpg'...
[2010-May-20 23:21:58 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_NaturalThick.jpg': 46875KBytes
[2010-May-20 23:21:58 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:58 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_eye_dark.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_eye_dark.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_BSER2.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:22:11 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:22:14 Info: 0] Reusing data for imagemap 'Path\To\Textures\Penny-Trans.jpg'
[2010-May-20 23:22:14 Info: 0] Reusing data for imagemap 'Path\To\Textures\Penny-Copper.jpg'
[2010-May-20 23:22:19 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_mk_brown.jpg'...
[2010-May-20 23:22:21 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_mk_brown.jpg': 31839KBytes
[2010-May-20 23:22:21 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:22:21 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg''
Removed parts that had info on my computer... not really critical, but meh. :roll: Memory actually hovers around 897,347KB real and virtual, slightly less than what I mentioned previously.

Log with clay materials:
Code: Select all
[2010-May-20 23:25:57 Debug: 0] Compiled scene size: 4684KBytes
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 1800 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2867 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 156 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 5288 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2880 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 5344 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 704 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 528 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 1792 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2880 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 1792 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 20388 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2880 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 5288 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2880 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 716 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 4950 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2068 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 7148 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 1220 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 640 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 31192 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2904 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 8232 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 640 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 4514 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 10910 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 724 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 16738 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 440 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 1020 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 27200 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 3504 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 1356 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 1212 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 360 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 440 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 2972 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 240 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 648 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 11424 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 3686 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 614 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 1094 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 800 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 3268 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 504 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 800 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 2886 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 2560 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 640 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 864 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 864 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 360 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Debug: 0] Mesh: accel = none (global), triangles = 25276 wald, quads = 0 quadrilateral
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Debug: 0] Mesh: accel = none (global), triangles = 12560 wald, quads = 0 quadrilateral
[2010-May-20 23:25:59 Debug: 0] Mesh: accel = none (global), triangles = 880 wald, quads = 0 quadrilateral
[2010-May-20 23:25:59 Debug: 0] Mesh: accel = none (global), triangles = 210 wald, quads = 0 quadrilateral
[2010-May-20 23:25:59 Debug: 0] Building QBVH, primitives: 258745, initial nodes: 21564
[2010-May-20 23:26:02 Debug: 0] QBVH completed with 42931/43128 nodes
[2010-May-20 23:26:02 Info: 0] Preprocess thread uses seed: 27396
[2010-May-20 23:26:02 Info: 0] Thread 0 uses seed: 27397
[2010-May-20 23:26:03 Info: 0] GUI: Updating framebuffer...
[2010-May-20 23:26:11 Info: 0] GUI: Updating framebuffer...
[2010-May-20 23:26:19 Info: 0] GUI: Updating framebuffer...
[2010-May-20 23:26:27 Info: 0] GUI: Updating framebuffer...
[2010-May-20 23:26:35 Info: 0] GUI: Updating framebuffer...
[2010-May-20 23:26:43 Info: 0] GUI: Updating framebuffer...
[2010-May-20 23:26:51 Info: 0] GUI: Updating framebuffer...
Which obviously works, even with the inconsistent shading normals warnings, which seems to be linked to some hidden portions of the mesh for eyebrows, parts of the eyes, and inner mouth to name a few. Memory usage hovers around 102,892KB real, 99,032KB VM

Keep in mind that the texture loading process is the only thing LuxRender gui and the console versions generate in the log before it generates a critical Visual C+ error message that doesn't actually say what went wrong, just as it did before when I encountered this issue previously with another scene which works fine in console mode and eats more memory.

Also, I was experimenting with hair particles for grass, but removed them when I thought it wouldn't load them into LuxRender anyway, that and the exported file was over 300+MB when it usually hovers around 12 or so megs. The textures, in jpeg form, take up 29.49MB of space; but, I assume they balloon to at least 288.10MB when they are loaded the first time into memory by LuxRender. After that... it appears to take around 2.25 times extra memory to just load (or reuse technically) all the textures and begin processing the rest of the scene prior to it crashing. Sadly, it could eat up more memory than that, but I can't even be sure since it dies halfway through. :?

Anyway, I hope it makes more sense to you than it does to me.
Main rendering computer: Windows XP SP3 32-Bit, AMD Turion 64 1.8Ghz CPU, 1.5GB DDR memory (1.4 usable), ATI Radeon 200M chipset laptop from 2005. Pretty much ancient.
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ayanematrix
 
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Re: LuxRender Windows CVS build of 11-05-2010

Postby Lord Crc » Fri May 21, 2010 6:57 am

Hmm yes, I see your textures should take <300Mb, so it's weird that the difference is almost 800mb measured. I'll look into it and see if I can reproduce it here.
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Lord Crc
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Re: LuxRender Windows CVS build of 11-05-2010

Postby Lord Crc » Sat May 22, 2010 8:07 pm

I'm unable to reproduce the texture memory usage you observed. Have you enabled filtering on those textures besides "bilinear" or "nearest"?
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