Well, you asked for it:
- Code: Select all
[2010-May-20 23:21:35 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\RKarukiGlove.jpg'...
[2010-May-20 23:21:36 Info: 0] Memory used for imagemap 'Path\To\Textures\RKarukiGlove.jpg': 18310KBytes
[2010-May-20 23:21:36 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\LKarukiLegging.jpg'...
[2010-May-20 23:21:37 Info: 0] Memory used for imagemap 'Path\To\Textures\LKarukiLegging.jpg': 18310KBytes
[2010-May-20 23:21:37 Info: 0] Loading FreeImage Texture: 'AnaY_Pantie.jpg'...
[2010-May-20 23:21:37 Info: 0] Memory used for imagemap 'AnaY_Pantie.jpg': 11718KBytes
[2010-May-20 23:21:37 Info: 0] Loading FreeImage Texture: 'AnaY_PantieBUM.jpg'...
[2010-May-20 23:21:38 Info: 0] Memory used for imagemap 'AnaY_PantieBUM.jpg': 11718KBytes
[2010-May-20 23:21:38 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\KarukiDress.jpg'...
[2010-May-20 23:21:38 Info: 0] Memory used for imagemap 'Path\To\Textures\KarukiDress.jpg': 18310KBytes
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\KarukiDress.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\LKarukiLegging.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\RKarukiGlove.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\LKarukiLegging.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\KarukiDress.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\LKarukiLegging.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\RKarukiGlove.jpg'
[2010-May-20 23:21:39 Info: 0] Reusing data for imagemap 'Path\To\Textures\RKarukiGlove.jpg'
[2010-May-20 23:21:39 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_body.jpg'...
[2010-May-20 23:21:42 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_body.jpg': 54931KBytes
[2010-May-20 23:21:42 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:42 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:42 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:42 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_head.jpg'...
[2010-May-20 23:21:44 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_head.jpg': 31839KBytes
[2010-May-20 23:21:44 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_head.jpg'
[2010-May-20 23:21:44 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:44 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:44 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Penny-Copper.jpg'...
[2010-May-20 23:21:45 Info: 0] Memory used for imagemap 'Path\To\Textures\Penny-Copper.jpg': 11718KBytes
[2010-May-20 23:21:45 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_eye_dark.jpg'...
[2010-May-20 23:21:45 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_eye_dark.jpg': 2373KBytes
[2010-May-20 23:21:46 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_mk_blue.jpg'...
[2010-May-20 23:21:49 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_mk_blue.jpg': 31839KBytes
[2010-May-20 23:21:49 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_mk_blue.jpg'
[2010-May-20 23:21:49 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_Teeth.jpg'...
[2010-May-20 23:21:49 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_Teeth.jpg': 3072KBytes
[2010-May-20 23:21:49 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_Teeth.jpg'
[2010-May-20 23:21:49 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_eye_dark.jpg'
[2010-May-20 23:21:49 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:49 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:50 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_mk_blue.jpg'
[2010-May-20 23:21:50 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_mk_blue.jpg'
[2010-May-20 23:21:50 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_Teeth.jpg'
[2010-May-20 23:21:50 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_eye_rblue.jpg'...
[2010-May-20 23:21:51 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_eye_rblue.jpg': 2373KBytes
[2010-May-20 23:21:51 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_head.jpg'
[2010-May-20 23:21:51 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_head.jpg'
[2010-May-20 23:21:51 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Penny-Trans.jpg'...
[2010-May-20 23:21:52 Info: 0] Memory used for imagemap 'Path\To\Textures\Penny-Trans.jpg': 11718KBytes
[2010-May-20 23:21:52 Info: 0] Reusing data for imagemap 'Path\To\Textures\Penny-Copper.jpg'
[2010-May-20 23:21:53 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_lips_red.jpg'...
[2010-May-20 23:21:54 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_lips_red.jpg': 31839KBytes
[2010-May-20 23:21:54 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_lips_red.jpg'
[2010-May-20 23:21:54 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:54 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:55 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_BSER2.jpg'...
[2010-May-20 23:21:55 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_BSER2.jpg': 732KBytes
[2010-May-20 23:21:55 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_eye_lblue.jpg'...
[2010-May-20 23:21:55 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_eye_lblue.jpg': 2373KBytes
[2010-May-20 23:21:55 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_head.jpg'
[2010-May-20 23:21:55 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_head.jpg'
[2010-May-20 23:21:55 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:56 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:56 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_NaturalThick.jpg'...
[2010-May-20 23:21:58 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_NaturalThick.jpg': 46875KBytes
[2010-May-20 23:21:58 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:58 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_eye_dark.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_eye_dark.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_BSER2.jpg'
[2010-May-20 23:21:59 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:22:11 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:22:14 Info: 0] Reusing data for imagemap 'Path\To\Textures\Penny-Trans.jpg'
[2010-May-20 23:22:14 Info: 0] Reusing data for imagemap 'Path\To\Textures\Penny-Copper.jpg'
[2010-May-20 23:22:19 Info: 0] Loading FreeImage Texture: 'Path\To\Textures\Aylin_mk_brown.jpg'...
[2010-May-20 23:22:21 Info: 0] Memory used for imagemap 'Path\To\Textures\Aylin_mk_brown.jpg': 31839KBytes
[2010-May-20 23:22:21 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg'
[2010-May-20 23:22:21 Info: 0] Reusing data for imagemap 'Path\To\Textures\Aylin_body.jpg''
Removed parts that had info on my computer... not really critical, but meh.

Memory actually hovers around 897,347KB real and virtual, slightly less than what I mentioned previously.
Log with clay materials:
- Code: Select all
[2010-May-20 23:25:57 Debug: 0] Compiled scene size: 4684KBytes
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 1800 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2867 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 156 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 5288 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2880 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 5344 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 704 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 528 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 1792 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2880 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 1792 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 20388 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2880 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 5288 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2880 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 716 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 4950 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2068 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 7148 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 1220 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 640 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 31192 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Debug: 0] Mesh: accel = none (global), triangles = 2904 wald, quads = 0 quadrilateral
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:57 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 8232 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 640 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 4514 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 10910 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 724 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 16738 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 440 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 1020 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 27200 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 3504 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 1356 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 1212 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 360 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 440 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 2972 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 240 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 648 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 11424 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 3686 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 614 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 1094 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 800 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 3268 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 504 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 800 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 2886 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 2560 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 640 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 864 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 864 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Debug: 0] Mesh: accel = none (global), triangles = 360 wald, quads = 0 quadrilateral
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:58 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Debug: 0] Mesh: accel = none (global), triangles = 25276 wald, quads = 0 quadrilateral
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Warning: 43] Inconsistent shading normals
[2010-May-20 23:25:59 Debug: 0] Mesh: accel = none (global), triangles = 12560 wald, quads = 0 quadrilateral
[2010-May-20 23:25:59 Debug: 0] Mesh: accel = none (global), triangles = 880 wald, quads = 0 quadrilateral
[2010-May-20 23:25:59 Debug: 0] Mesh: accel = none (global), triangles = 210 wald, quads = 0 quadrilateral
[2010-May-20 23:25:59 Debug: 0] Building QBVH, primitives: 258745, initial nodes: 21564
[2010-May-20 23:26:02 Debug: 0] QBVH completed with 42931/43128 nodes
[2010-May-20 23:26:02 Info: 0] Preprocess thread uses seed: 27396
[2010-May-20 23:26:02 Info: 0] Thread 0 uses seed: 27397
[2010-May-20 23:26:03 Info: 0] GUI: Updating framebuffer...
[2010-May-20 23:26:11 Info: 0] GUI: Updating framebuffer...
[2010-May-20 23:26:19 Info: 0] GUI: Updating framebuffer...
[2010-May-20 23:26:27 Info: 0] GUI: Updating framebuffer...
[2010-May-20 23:26:35 Info: 0] GUI: Updating framebuffer...
[2010-May-20 23:26:43 Info: 0] GUI: Updating framebuffer...
[2010-May-20 23:26:51 Info: 0] GUI: Updating framebuffer...
Which obviously works, even with the inconsistent shading normals warnings, which seems to be linked to some hidden portions of the mesh for eyebrows, parts of the eyes, and inner mouth to name a few. Memory usage hovers around 102,892KB real, 99,032KB VM
Keep in mind that the texture loading process is the only thing LuxRender gui and the console versions generate in the log before it generates a critical Visual C+ error message that doesn't actually say what went wrong, just as it did before when I encountered this issue previously with another scene which works fine in console mode and eats more memory.
Also, I was experimenting with hair particles for grass, but removed them when I thought it wouldn't load them into LuxRender anyway, that and the exported file was over 300+MB when it usually hovers around 12 or so megs. The textures, in jpeg form, take up 29.49MB of space; but, I assume they balloon to at least 288.10MB when they are loaded the first time into memory by LuxRender. After that... it appears to take around 2.25 times extra memory to just load (or reuse technically) all the textures and begin processing the rest of the scene prior to it crashing. Sadly, it could eat up more memory than that, but I can't even be sure since it dies halfway through.

Anyway, I hope it makes more sense to you than it does to me.
Main rendering computer: Windows XP SP3 32-Bit, AMD Turion 64 1.8Ghz CPU, 1.5GB DDR memory (1.4 usable), ATI Radeon 200M chipset laptop from 2005. Pretty much ancient.