LuxRender v0.7RC2 released

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Re: LuxRender v0.7RC2 released

Postby jensverwiebe » Wed May 05, 2010 9:09 am

SATtva wrote:
jensverwiebe wrote:Hmm, i can absolutely not reproduce your report.
I used exactly your settings !!!!

Thank you for taking a look. One point I omitted is that I tested this with a saved FLM (have used Load FLM), not with a fresh scene rendering. Can you test this out too?


Indeed, you are right. I forgot the zoom-initialization for flm-loading :o :o :oops:
Exactly how you observed.

Will be fixed, promised ;) EDIT: fixed in repo..NOT, got the issue again, must review again

Jens
Last edited by jensverwiebe on Wed May 05, 2010 9:37 am, edited 1 time in total.
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Re: LuxRender v0.7RC2 released

Postby SATtva » Wed May 05, 2010 9:31 am

Jens, you're great, man! :D

MaRo, I'm able to reproduce your problem and think it's caused by not yet polished build process with FreeImage lib. I'll try to fix it in the next weekly build (in the weekend) and will be thankful if you'll test it.
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Re: LuxRender v0.7RC2 released

Postby MaRo » Wed May 05, 2010 9:41 am

SATtva wrote:MaRo, I'm able to reproduce your problem and think it's caused by not yet polished build process with FreeImage lib. I'll try to fix it in the next weekly build (in the weekend) and will be thankful if you'll test it.


No problem, I'll gladly test the next weekly build with the same settings.

Cheers
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Re: LuxRender v0.7RC2 released

Postby jensverwiebe » Wed May 05, 2010 9:43 am

SATtva

must have todo where i get the stats for res, must be either missing in flm or other place, .

Need a second run for the fix

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Re: LuxRender v0.7RC2 released

Postby SATtva » Wed May 05, 2010 9:48 am

Jens, nevermind, you have some time left. :D I think I won't have time for testing new code until weekends.
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Re: LuxRender v0.7RC2 released

Postby jensverwiebe » Wed May 05, 2010 10:24 am

Hey

Found there semms to be no information in the flm about resolution.
This way i can´t neither show res, nor calculate the correct zoomfactor atm.

Let´s see what we can do about that, perhaps special condition for flm.

Jens
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Re: LuxRender v0.7RC2 released

Postby kuvapuisto » Thu May 06, 2010 1:03 am

All render presets: null material is casting shadow. Just put under basic cube some floor. For cube null material, and shadow is appearing. With RC1 this doesnt happen.
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Re: LuxRender v0.7RC2 released

Postby CoolColJ » Thu May 06, 2010 11:10 pm

glass material with an IOR of 1.33 acts like water until you put a bump map on it, and then turns into a mirror!
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Re: LuxRender v0.7RC2 released

Postby abstrax » Thu May 06, 2010 11:14 pm

CoolColJ wrote:glass material with an IOR of 1.33 acts like water until you put a bump map on it, and then turns into a mirror!


Which versions of Lux are you comparing? And could you post an example scene?

Thanks,
Marcus
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Re: LuxRender v0.7RC2 released

Postby CoolColJ » Fri May 07, 2010 12:30 am

abstrax wrote:
CoolColJ wrote:glass material with an IOR of 1.33 acts like water until you put a bump map on it, and then turns into a mirror!


Which versions of Lux are you comparing? And could you post an example scene?

Thanks,
Marcus


v0.7RC2

attached scene - Water material IOR is at 1.33, but because of the bump map on the water it looks like a mirror. Remove the bump map and eveyrthing is fine
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CCJ_Pooltest_Lux.zip
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