Well, I don't think it's backwards compatible - so If i make a plugin with the 3dsmax 2010 sdk - then you cannot use 2009 version of max with this plugin.
(This is where maxscript is very good, compatible as long as you do not use newer functions not in older release).
Of you need to get older SDK's also and compile with them too.
But I think having for max 2010 now, and then next step is to compile for 2011 version,
and then later on compile for both would be fine.
Maybe when development picks up speed we can have some user polls to see what versions of max everyone uses etc.
And how we should support it.
Do you have some kind of status for your scripts? what works now?
Do you need\want help with the maxscripts?
