Sorry for the long pause since the last update. I wanted to do a few more things for version 0.07, but didn't find the time to work on it, so I decided to release this version in the current state.
There is basically only one change: I have added a LuxC4D Material, which allows you to specify Lux materials directly. In C4D it renders black at the moment, but in Lux it renders alright of course.
Most of the colour channels have at least 4 parameters: "Colour", "Tex. Strength", "Texture" and "Brightness". Using "Tex. Strength" you can blend between the colour and a texture (if one is specified). "Brightness" then scales this colour/texture mix. "Tex. Strength" and "Brightness" are 100% by default.
Most of the other parameters (like IOR for example) have a field where you can specify its values as well as a scale texture which gets then multiplied with the value. This way you can define different values at different locations on the surface.
Just have a play with the Lux materials
You can find the documentation of the materials in the Wiki:http://www.luxrender.net/wiki/index.php ... _Materials
The translation was done by Spirou4D again and Forgeflow did some serious testing. A big thanks to both
The used sources for building the plugin: http://src.luxrender.net/luxc4d/archive ... 9d.tar.bz2
And here come the binaries:
... for Windows CINEMA 4D R9.6 (32+64 bit):
... for Windows CINEMA 4D R10.1 - R11.0 (32+64 bit):
... for Windows CINEMA 4D R11.5 (32+64 bit):
... for Macintosh CINEMA 4D R9.6:
... for Macintosh CINEMA 4D R10.1 - R10.5:
... for Macintosh CINEMA 4D R11.0 (32+64 bit):
... for Macintosh CINEMA 4D R11.5 (32+64 bit):
I have started to work on material mixing, i.e. alpha-channels, mix material and material stacking. This will be part of version 0.08.
Cheers and happy rendering,