Network rendering and Network transparent API

Discussion related to the LuxRender Material system, programming API and Scene file format.

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Re: Network rendering and Network transparent API

Postby jromang » Wed Dec 12, 2007 1:39 pm

Ok ;)
I added support for server multi-threading. I did some testing, and seems to work :D
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Re: Network rendering and Network transparent API

Postby zsouthboy » Wed Dec 12, 2007 4:29 pm

Can we have a build to test, jromang, or should I just compile from CVS?

Or do you want to wait for RC4 so people can give it all a whack at once?
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Re: Network rendering and Network transparent API

Postby jromang » Thu Dec 13, 2007 1:40 am

I need feedback, so you can just compile from CVS ;)
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Re: Network rendering and Network transparent API

Postby jromang » Thu Dec 13, 2007 12:53 pm

I implemented automatic file transfer for textures : you don't have to set up a complex network file sharing system to use textures now ;)
Only restriction : all files (scene, textures) in the same directory (no subdirs).
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Re: Network rendering and Network transparent API

Postby PowStudios3 » Sun Feb 21, 2010 11:29 am

jromang wrote:I implemented automatic file transfer for textures : you don't have to set up a complex network file sharing system to use textures now ;)
Only restriction : all files (scene, textures) in the same directory (no subdirs).


Hi jromang, sorry for st*p*d question: Where did you put the transfer code, please?

Thanks a lot,
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Re: Network rendering and Network transparent API

Postby Dade » Sun Feb 21, 2010 6:18 pm

PowStudios3 wrote:
jromang wrote:I implemented automatic file transfer for textures : you don't have to set up a complex network file sharing system to use textures now ;)
Only restriction : all files (scene, textures) in the same directory (no subdirs).


Hi jromang, sorry for st*p*d question: Where did you put the transfer code, please?


Nowdays, it is in core/renderfarm.cpp RenderFarm:SendFile method for client side and renderer/renderserver.cpp processFile() function for server side.
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Re: Network rendering and Network transparent API

Postby PowStudios3 » Mon Feb 22, 2010 3:26 am

Dade wrote:Nowdays, it is in core/renderfarm.cpp RenderFarm:SendFile method for client side and renderer/renderserver.cpp processFile() function for server side.


Great, thank you. After yesterday I have a brief overview on the rendercore and networking thread, because I tried to luxParse from Python. I think luxParse makes some assumptions that are not given in the pylux environment. Maybe someone could have a look on that? [see viewtopic.php?f=10&t=3515]

Thanks,
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